Simple question: in Circle of Hands, how long, in real time, does a venture take to play out with a small group of GM + 2 players?
How long does prep take, for people who are not Ron?
Ventures should be a single session of about three hours, although events and the conditions for finishing are unpredictable enough that I think it could vary by as much as an hour either way.
Cool, thanks; that's ideal.
Slowly digesting the manuscript.