[Circle of Hands] Playtest: Paradox

Started by Jonas Ferry, April 03, 2014, 08:01:12 PM

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Jonas Ferry

I'll add more questions from the playtest to this thread as I think of them. It might be valuable to you, Ron, to know what we discussed when playing.

* It's not clear if a haunt can talk to the living. It says "convincing the living to help", but I've seen ghost movies where ghosts can only communicate by, for example, pointing ominously. I decided that when unmaterialized, only Agathe could hear Friedemann, but when he materialized for everyone they could hear him as well.

* The immaterial haunt can't be physically attacked, but when in "thing" form it can be attacked as usual? This seems clear, but I'm double checking.

* I decided Friedemann was haunting the main hall, but he materialized outside of it. Was that OK, or should haunts be strictly limited to their location instead of just being close by?

Ron Edwards

Where do I start ...

Jonas, thanks for your effort. I have little or nothing to say to your players. I hope you can find some other people to playtest this game with.

Best, Ron