Hi all. I think it's time to talk the new game (co-authors Francesco Zani and Davide Cavalli) I'm working on.
It is called "Bullets of memory", for 3 players, a board, cards and tokens.
The game procedure will be available here, in public draft:
[Link will be provided asap, current procedure is in italian and must be amended after a playtest and some brainstorming]
The aim of "Bullets of Memory" is to create a fictional situation with three characters:
- The Hangman, that has suffer some pain / damage / offense so great that the only way to have vengeance is to execute a "russian roulette" forcing and torturing the supposed guilties to reveal their responsibility and obtain a confession. The aim of the hangman is to kill no-one (just obtain confessions).
- Characters A & B. The aim of characters A & B is to save theirselves trying to move the guilt toward the other player.
At each bullet, the Hangman will ask for a flashback to 'remember' something (this will obtain awareness of the backstory for both players and their characters). After the flashback narration is done, the Hangman will shot toward one character's head (the Hangman shoots, the characters are tied) [That's where the game name comes from. One memory, one bullet].
If the character stays alive, than it's turn to run the second flashback (and the second bullet, and so on). If the character dies the russian roulette goes on with the other character.
At the end of the sixth bullet, no character, one or both may be alive. The Hangman will live in any case. According to the number of survivors a different way of closing the narration is foreseen.
I'm going to provide the procedure in english, the prototype board, cards and token as soon as possible.
There's actually some problem with the 'flashback narration' procedure (it needs to be more "driven" and less "green field").
Obviously I'm open to all of your questions.