I'm going to publish in the next days "Nuts" another narration game for very little kids in which each player has a finite amount of nuts to be determined at the beginning of the game. The game intention is to learn kids to handle "game economy" in terms of management of finite resources to use to exercise authorship and narration power.
In game terms the kids narrate a story focusing on two opposing characters. Whenever one player does not agree about the narration puts one (or more) nut(s) in the pot. If the other player accepts the opposition, the nuts are removed from the game. If, instead, opposes the narration, must play at least the "nuts played by the other player + 1". The players may raise the stakes introducing more nuts (until they have some, of course). At any time the one who started the conflict may get back from the conflict retiring the nuts from the pot. If, instead, no player wants to revert from the conflict the player who has played more nuts wins. The nuts are retired from the game.
Any quick feedback is welcome.
P.S. Ron, we may edit the thread title stating that it is a thread focused on games specifically written with "kids as intended player".