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Independent Game Forums => Adept Press => Topic started by: sirogit on April 10, 2004, 03:26:18 AM

Title: Using teamwork as carried over bonuses.
Post by: sirogit on April 10, 2004, 03:26:18 AM
When I run Demon cops, I'd like to encourage people to make ample use of the ability to give bonuses to another person's action through your own. An obvious example would be, using Lore to find out a demon's weakness, telling that to a prtner, and him using it as a bonus to an action.

Any other excellent examples?
Title: Using teamwork as carried over bonuses.
Post by: Ron Edwards on April 10, 2004, 04:31:06 AM
Hey,

Combat, combat, combat!!

The most effective knock-down drag-out strategy in Sorcerer combat is for two or more characters to announce actions which reinforce one another no matter which order they occur in.

Thus bonuses roll from one character to another to another during the series of exchanges. Highly recommended.

Best,
Ron
Title: Using teamwork as carried over bonuses.
Post by: sirogit on April 10, 2004, 11:45:06 PM
I could just naturally assume this, but I'm guessing you handle same-round bonuses by rolling additional dice for the recieving character's pool and treat his action from than on as if it had that roll(Ignoring the fact that he may now have higher iniative than the person who gave him the bonus)? Or would you wait until the next round?
Title: Using teamwork as carried over bonuses.
Post by: Ron Edwards on April 11, 2004, 12:11:51 AM
Hi Sirogit,

You're right - you just roll the new dice and add them on. Don't worry about the order-issue; by that point, the order is set, and the new values only count in terms of victories.

Best,
Ron