The Forge Archives

Archive => Indie Game Design => Topic started by: Zak Arntson on December 27, 2001, 10:58:00 PM

Title: Preliminary Design - Gamist Cubes & Narrativist Fate
Post by: Zak Arntson on December 27, 2001, 10:58:00 PM
Two different game ideas:

Cubes

Competitive roleplaying corporate drones, a la Office Space (the movie).  I wanted a game that uses cards, is competitive, and a commentary on my workplace.

Eye of Fate

Narrativist game where being a hero is far riskier and unattractive to, say, being a shepherd.

Actual Game Design notes to follow later ...


Title: Preliminary Design - Gamist Cubes & Narrativist Fate
Post by: Clinton R. Nixon on December 27, 2001, 11:03:00 PM
I say:

1) I love Cubes. We play. Soon.
2) Why are you working on this instead of Donjon Krawl? Grr.

-Clinton
Title: Preliminary Design - Gamist Cubes & Narrativist Fate
Post by: Zak Arntson on December 27, 2001, 11:10:00 PM
Quote
On 2001-12-27 18:03, Clinton R Nixon wrote:
I say:

1) I love Cubes. We play. Soon.
2) Why are you working on this instead of Donjon Krawl? Grr.

-Clinton

1) Yes.  I was thinking this weekend.  My mother-in-law is staying with us and so my wife is busy.  I haven't really seen my wife in a few weeks, except maybe Christmas day.  So either this weekend or the first weekend AFTER I spend time with my wife.

2) I won't get in trouble typing into the little LiveJournal window at work.  I'm also feeling the rush to get a monthly rpg out for December.  I'm thinking Cubes, Eyes of Fate, Fungeon or um, possibly another.  Votes?

3) I got some money for Christmas, and since we budgeted so awesomely for our own Christmas shopping, it equals extra money that doesn't go to debt.  So I'm getting a domain name soon ... Harlekin-Maus will be official and all that!!