Ron,
I've read a smattering a posts where you poisited minor design flaws with Sorcerer. This seems very curious to me as I find Sorcerer the epitome of an advanced and robust system.
I'm wondering if your design philosophy has become significantly advanced since publishing Sorcerer, and if they are many more notable changes you would have added to tyhe game if you knew what you know now?
Hiya,
Check out this thread (http://forum.rpg.net/showthread.php?s=&threadid=51844) at RPG.net, especially around page 5 (but read the whole thing). That's a good start.
Best,
Ron