I'm officially releasing my GM-less Dungeon Crawling game.
The holidays kicked me upside the head, so I wasn't able to make it super-amazing by the end of the month, but I'm sure I'll revisit it and add Examples and errata over time (and with playtesters :)
Anyhow, game design notes: Provide for a fair and completely gamist way to dungeon crawl, along with a fun way to describe everything (see the Thwack-O Die and narrating).
Zak, again Fungeon is awesome! I hooked up with some new gamers a few days ago and I hope to start playing with them in the coming week or so. Fungeon is going on the hit list.