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Inactive Forums => CRN Games => Topic started by: Isliffell on May 25, 2004, 02:28:52 PM

Title: [Donjon] Ranged Spells
Post by: Isliffell on May 25, 2004, 02:28:52 PM
When spending Spell Dice for a spell, what die costs should reasonably be associated with hitting a target one action and two actions away?  Or is magic, already nicely powerful, nudged into the realm of the obscene by having the ability to strike a ranged target?

Thank you,
- Kit
Title: [Donjon] Ranged Spells
Post by: Catalyst on May 30, 2004, 03:10:46 AM
I don't use any range penalties for magic in my Donjon games, but hadn't thought about it. If you want to handle this specifically in the game, I'd recommend adding some spell dice requirements for range, but probably not much. Let us know how it works out if you do! :)