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Inactive Forums => The Riddle of Steel => Topic started by: RexGator on May 26, 2004, 01:59:49 PM

Title: Recap on recent Missile Combat discussions
Post by: RexGator on May 26, 2004, 01:59:49 PM
To All

Here is my recap of various missile topics that have been kicked around the boards recently.  I am offering it in the hope that I have correctly interpreted the "conventional wisdom" on how to play Missile Combat.  Feel free to correct or add things I have missed.

1.  Rounds versus Exchanges:
    Combat rounds are 2 seconds.
    Each round consists of two 1 second exchanges
    Missile weapon preparation stats should now be measured in units of  seconds(exchanges) rather than rounds.

2.  Missile Pool refresh rate can(should) be (Wits + Profficiency)/2

3.  Crossbow ATN probably should be adjusted up to 6.

Now I swore that there was another recent Missile issue floating around but it has slipped my mind.  Oh well, off to work.  Look forward to the replies.
Title: Recap on recent Missile Combat discussions
Post by: Overdrive on May 26, 2004, 09:01:10 PM
This was discussed some time ago. On prep times related to melee rounds etc:

People should not shoot at melee. Unless you don't care whether or not you hit a friend or foe. If you run the melees a couple of rounds a time (until a pause or kill), there's no real need to keep record on missile prep times. Just give a go when there's a clear shot.

Now, if anyone has rules for shooting at melee, I'd be interested. :)