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Archive => Indie Game Design => Topic started by: Green on June 15, 2004, 07:36:47 AM

Title: kathanaksaya: back to the drawing board
Post by: Green on June 15, 2004, 07:36:47 AM
After playtesting Kathanaksaya with a real group of varied ages and experiences, I've decided that it was a success, albeit with one problem: how do I make sure that a character's unique abilities and skills influence the story without diverting the game away from the character-focused aspects that I really like about Kathanaksaya?

I posited the question on this thread (http://www.indie-rpgs.com/viewtopic.php?t=10872), and my solution was to make Abilities work the way Specialties used to and remove Specialties from the game.  However, that seemed to veer too far in the other direction of other games that used player-defined skills which frankly do a better job of it.

So I'm back to the drawing board of figuring out a way to make character abilities account for something during play without sacrificing the character-focused elements that define Kathanaksaya.  For a little while, my mind has been turning over a mechanic that goes back to what the original Specialties did but refines them a little bit.  I'm tentatively calling this new mechanic Abstracts.  Abstracts are concepts that define who the character is.  Concretes are how Abstracts reveal themselves through the character.  Abstracts work exactly like Specialties do, but with a few limitations.  The rating for each Abstract can only apply to a single Concrete.  You must purchase different Concretes separately, even if they apply to the same Abstract.  To illustrate: