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Independent Game Forums => Twisted Confessions => Topic started by: NikkiN on June 18, 2004, 02:28:20 AM

Title: Fastlane
Post by: NikkiN on June 18, 2004, 02:28:20 AM
I was lucky enough to be a play tester for Fastlane and in spite of my doubts about using the roulette wheel, I can strongly endorse it's use.

It added a surprising fun element to the game and although most of us were not familar with the rules for roulette, we all caught on fairly quickly.  The wheel added excitement to a curvy mountain road car chase that I'll always remember.  

With our without using the wheel, the game was totally enjoyable and I can't wait to play it again.
Title: Fastlane
Post by: Paganini on June 18, 2004, 03:44:30 AM
Ditto in all respects. Roulette is a fun game, and playing with your character's life is much more fun than playing with your own money. :)
Title: Fastlane
Post by: Lxndr on June 18, 2004, 07:02:52 PM
Thanks!  

And you both played in the IRC playtests, where handling everything roulette-related was super-super-SLOW, so it means even more that you liked how it worked.  :)  NikkiN's playtest, in fact, is the basis for the examples that appears throughout the book - the GM and players sitting around and playing the game.  That car chase in particular just rocked.  :)  

Of course, the names and faces and who-said-what were changed to protect the innocent, as well as to incorporate later rules.
Title: Fastlane
Post by: Bob McNamee on June 19, 2004, 04:02:16 AM
Cool, I had a fun car chase myself on IRC....

(almost went over the edge)