The Forge Archives

Inactive Forums => CRN Games => Topic started by: Luke Sineath on June 27, 2004, 07:50:23 PM

Title: Easy Uncontested Actions and Gathering Magic Power
Post by: Luke Sineath on June 27, 2004, 07:50:23 PM
The DM rolls 0 dice in an Easy Uncontested action.  This means that all of the player's dice will be successes.  Therefore, a character with a Cerebrality of 4 and a Cast Spells ability of 4 can gather 8 spell dice!  Consequently allowing her to burn an entire city block!  That seems a bit crazy; I think I'll roll 1 or 2 dice against Gather Magic Power.

It seems that EUAs can result in all sorts of craziness.  Someone could just climb a fence and get 4 bonus attack dice, or state 4 facts.
Title: Easy Uncontested Actions and Gathering Magic Power
Post by: Jason on June 28, 2004, 12:39:10 AM
I think your missing the dice for the level your on. Table 4-2 says:

QuoteThe GM always adds the Donjon Level (Chapter 7: Running Donjon) to
the number of dice listed above.
(p24 of screen pdf).


-Jason
Title: Easy Uncontested Actions and Gathering Magic Power
Post by: Luke Sineath on June 28, 2004, 08:34:29 AM
Ah, you're right.  Sorry about that.  What a silly mistake!
Title: Easy Uncontested Actions and Gathering Magic Power
Post by: Wulf on June 30, 2004, 03:49:53 PM
Even so, I had beginning characters routinely casting spells with 16 dice! I decided quite quickly to up the resistance to gathering magic power!

Wulf
Title: Easy Uncontested Actions and Gathering Magic Power
Post by: DevP on June 30, 2004, 10:04:53 PM
Another fix for magic is: while you roll Cerebr. + Ability to gather power, you can only use Spell Dice + Ability to cast the actual spell. Plus, players have to pay dice depending on the scope of the intended effect.

Upping resistance also works; perhaps increasing the resistance based on how often their drawing up power.
Title: Easy Uncontested Actions and Gathering Magic Power
Post by: jdagna on July 12, 2004, 12:43:19 AM
In Donjon, you also roll at least one die for every test, even when you have a 0.  You just let both people in the test roll an extra die.  So in the 8 vs 0 case, you'd roll 9 vs 1.

That's still a lot of successes, though (an average of four or so).  If you search back through old posts, I know we discussed a solution at one point.