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General Forge Forums => Actual Play => Topic started by: TonyLB on July 21, 2004, 12:41:46 PM

Title: [Capes] Playtest
Post by: TonyLB on July 21, 2004, 12:41:46 PM
[ WARNING:  Long Post! ]

I ran Capes for the first time tonight.  What a strange, strange experience to see the game in action, after having tinkered so much.  It's like having had all the parts of an engine laid out on your living room floor for months, then finally putting them together and starting it up.

I had three other players, all of whom I've gamed with before.  Two full-blown adults, Eric and Danny, and Danny's teenage son, Seth.  We spent half an hour doing a once-over of the rules, then an hour creating characters, and two hours playing.

Describing the rules was laborious, painful and (as Danny pointed out) probably not the right way to start.  When we hit character creation the interest around the table improved with shocking speed.  Even though people had only the vaguest notions of what they would be using the Abilities for, they had a huge amount of fun inventing them.

Danny recommended (and I agree) that it is easier to introduce people to the system by letting them make a character, and then tying the description of rules to the structures of the character sheet.  So instead of saying "There is such a thing as a Trope, which we will now define exhaustively even though you have no idea how it connects to you", I should rewrite to say "Your character has Attitudes, Tropes and Powers, which we will roughly describe... later, in the rules section, you'll see how those allow you to achieve advantage in combat".  That's a large (possibly comprehensive) rewrite of the rules, but a very valuable one if it makes the system more accessible.

So, back to the game.  Eric created Icefall, an ice-projector who has been raised by the government and is in search of his unknown family.  Seth chose to pay homage to a character he knows from television, a shapechanging party-dude that I will refer to only as BB.  Danny created the Mysterious Monkey King, borrowing loosely from chinese mythology.

I came within a heartbeat of blowing what turned out to be one of the finest elements of our play.  Character creation was nearing completion, and I thought about skipping Exemplars.  It was good that I reconsidered.  Folks had a huge amount of fun making up the NPCs, and they turned out to be pivotal in the story.

With three people the interlacing of Exemplars is extremely tight.  Any two heroes have an Exemplar in common.  It is hard to overstate how easy this makes life for the Editor who wants to weave stories together.  The two links that cropped up powerfully in this particular story were: