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Archive => Indie Game Design => Topic started by: arturo227 on July 28, 2004, 04:53:26 AM

Title: Adjectives needed for degrees of success
Post by: arturo227 on July 28, 2004, 04:53:26 AM
Hi all,

I'm designing an RPG with a "degrees of success" resolution mechanic.  There are four degrees, from General to Exact.  My problem is that I can't think of, and have had no luck looking up, adjectives that describe getting progressively closer to "exactness".  I'm thinking of this in terms of a dart board - General would mean that you hit the outer-ring of the board (as in, "general vicinity"), Exact would be a bulls-eye.  What would you call the two middle rings?

Thanks for taking the time to read this post, and if I'm lucky, for posting back.

-Gerald.

Edit:

The above still applies but what's really making me lose my mind is building this into hit-location - if you hit someone's hand, that's a small area, but it's no small success.  I guess what I need is a few words that can describe little tiny hit areas without the all the perjorative implications.

BTW, I'm not looking for other people to "do my homework for me" - a place to start would be a godsend and invaluable help.
Title: Adjectives needed for degrees of success
Post by: timfire on July 28, 2004, 05:16:09 AM
How 'bout...

1) marginal
2) minor
3) major
4) perfect or exact?
Title: Adjectives needed for degrees of success
Post by: JimmyB on July 28, 2004, 09:49:59 AM
Dunno if these'll help, but:

Precise
Accurate
Approximate
Borderline
Title: Thanks!
Post by: arturo227 on July 29, 2004, 02:04:58 AM
Thank you both so much - these are precisely what I needed!

-Gerald.