Hey all.
I'm busy rewriting an OGL/d20-based rpg. And since I've to overhaul chunks (thanks to White Wolf's Dark Ages Fae) I was wondering if a I could post some ideas over hear for deliberation and advice.
This a fantasy OGL game. I have completely new systems for character creation (no classes, levels, and races), a new combat system, a new magic system, and a new experience system.
The only things from the SRD are Ability Scores, Skills and Feats. Much of these have been simplified and smoothed-off.
The game is seeming to be aimed at beginning role-players who are between sixteen and twenty-two (thumb-suck demographic).
I realise that the Open Content will make the new game mechanics Open Source and incomptitable with most of the OGL material but why not?
Any takers?
Cheers,
Chris.
You want to know if it's alright to post? Or if people will respond?
If the first, yeah, what you have sounds plenty indie (in fact, I think messing with the OGL is very subversive). If it's the latter, post and find out. Most posts get at least a little response.
Mike
He's not messing with the OGL, he's messing with the SRD.
Quote from: VaxalonHe's not messing with the OGL, he's messing with the SRD.
This would be correct - I cannot change the OGL/Open Source document if I want to use it. In context, I think the whole OGL concept is brilliant. But I loathe class+levelling systems. I'm trying to push through a skill-based game.
The changes to the SRD are fairly extensive. It should make the game stand up on it's own even if people decide they like my new rules.
What I could do is keep all the Open Source stuff OGL and my own material mostly personal intellectual property - but that's just too much effortful nastiness.
Cheers,
Chris.