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Archive => Indie Game Design => Topic started by: Insect King on July 28, 2004, 03:50:53 PM

Title: New home-written OGL game
Post by: Insect King on July 28, 2004, 03:50:53 PM
Hey all.

I'm busy rewriting an OGL/d20-based rpg. And since I've to overhaul chunks (thanks to White Wolf's Dark Ages Fae) I was wondering if a I could post some ideas over hear for deliberation and advice.

This a fantasy OGL game. I have completely new systems for character creation (no classes, levels, and races), a new combat system, a new magic system, and a new experience system.

The only things from the SRD are Ability Scores, Skills and Feats. Much of these have been simplified and smoothed-off.

The game is seeming to be aimed at beginning role-players who are between sixteen and twenty-two (thumb-suck demographic).

I realise that the Open Content will make the new game mechanics Open Source and incomptitable with most of the OGL material but why not?

Any takers?

Cheers,

Chris.
Title: New home-written OGL game
Post by: Mike Holmes on July 28, 2004, 09:51:26 PM
You want to know if it's alright to post? Or if people will respond?

If the first, yeah, what you have sounds plenty indie (in fact, I think messing with the OGL is very subversive). If it's the latter, post and find out. Most posts get at least a little response.

Mike
Title: New home-written OGL game
Post by: Vaxalon on July 28, 2004, 11:53:37 PM
He's not messing with the OGL, he's messing with the SRD.
Title: New home-written OGL game
Post by: Insect King on July 29, 2004, 09:55:32 AM
Quote from: VaxalonHe's not messing with the OGL, he's messing with the SRD.

This would be correct - I cannot change the OGL/Open Source document if I want to use it. In context, I think the whole OGL concept is brilliant. But I loathe class+levelling systems. I'm trying to push through a skill-based game.

The changes to the SRD are fairly extensive. It should make the game stand up on it's own even if people decide they like my new rules.

What I could do is keep all the Open Source stuff OGL and my own material mostly personal intellectual property - but that's just too much effortful nastiness.

Cheers,

Chris.