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Independent Game Forums => lumpley games => Topic started by: Judd on August 29, 2004, 06:51:50 AM

Title: Structuring a Dogs in the Vineyard Campaign
Post by: Judd on August 29, 2004, 06:51:50 AM
I've been thinking how I would work if it my current Dogs in the Vineyard one-shot turned into a campaign.

I think the first game should be in a town that is made up of the Faithful.  They should learn the weight and responsiblity of their vocation.

Two other geographical points stand out, Bridal Falls and Back East.  I think both would be essential for any game.  It would be especially interesting to run a session or two Back East where their coats go nearly unrecognized and satanic railroad barons twirl their mustacheos while plotting their demise.

I think re-visiting towns where their judgement has been wrought lends itself to interesting opportunities too.  It will be interesting to see the consequences of their judgements.  I would want the players to help brainstorm on how the town will be since the Dogs' visit.

Letting my players know that the first game was like a TV series trailer was a fantastic way to really embed the idea in their minds.  It worked.  They got it.

It is a simple formula.  Visit a town and solve the problem but the flavor in the game's text and the variants on the theme leave alot of room for some great games.
Title: Structuring a Dogs in the Vineyard Campaign
Post by: lumpley on August 31, 2004, 12:31:23 AM
Back in the soopaseekrit days, Tom and Jake riffed a wicked cool Back East campaign.  It's just a couple of comments starting here (http://www.indie-rpgs.com/viewtopic.php?p=103425#103425), but dang.

-Vincent