Is here
http://www.rpg.net/reviews/archive/10/10709.phtml
Its a little abbreviated but a good showing none the less.
best
Trevis
I think the review is a bit bland, and at least in one case totally off:
"marred by less-than-perfect layout"?
I don't think I've seen a RPG layout that fit the game's background and intent since Castle Falkenstein. In short, DitV has a nearly perfect layout and typography. Even the paper makes the right noise.
Per
Quote from: pfischerI don't think I've seen a RPG layout that fit the game's background and intent since Castle Falkenstein.
Not everyone has enough experience with pamphlets, religious tracts, and dime novels to understand what Dogs layout was about. I sure loved it, but I'm a core target audience and got the feel. Someone with a majority of experience around more modern books and layouts may take it as a mistake rather than an homage.
QuoteNot everyone has enough experience with pamphlets, religious tracts, and dime novels to understand what Dogs layout was about. I sure loved it, but I'm a core target audience and got the feel. Someone with a majority of experience around more modern books and layouts may take it as a mistake rather than an homage.
I guess you are right. But are you saying that it was wrong to go all the way with the layout like that?
I produced the book today, in fact, in front of a a couple of people who hadn't seen it, and I felt that the initial reaction was something along the lines of "wow, that's something different".
Per
Quote from: pfischerI guess you are right. But are you saying that it was wrong to go all the way with the layout like that?
Nope. I'm generally not for pandering, and I always say go with the vision. I was just guessing at why some people might not like Dog's layout.
Well, I suspect that they're looking at the GenCon edition, which, at last count, had some 80 errors in it. Such is the nature of a rush to print and an unforgiving deadline. However, I believe there is only one layout error in the First Edition (touch wood).
If they don't like the 19th-century-overabundance-meets-21st-century-postmodernism, well, that's fine, but they're not going to like the game either. Either that, or they like the game, and I don't know why they don't like my book design. I mean, it's not Burning Wheel, but, well, Luke's a Most Excellent Designer.