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Inactive Forums => CRN Games => Topic started by: Lougar01 on October 12, 2004, 07:12:28 PM

Title: Gamma Donjon Powers
Post by: Lougar01 on October 12, 2004, 07:12:28 PM
Hi All,
   I just started a Gamma Donjon Campaign.  Got all Pure-Strain Humans so far.
Which is just as well, since I haven't got any good ideas on how to handle powers. I can easily use the Magic System for some powers, but not all of them- not as good for Always On Powers.

I was also thinking of giving extra dice at character creation, for Defects. Dice I would get to roll + the Donjon Level to make their lives difficult.

  I saw the previous post on Gamma Donjon, but it wasn't to my taste- didn't feel like Donjon to me.
  Anyway, I am looking for some inspiration and suggestions.  So if anyone has any......