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Archive => Indie Game Design => Topic started by: Space Cowboy on February 07, 2005, 11:35:18 PM

Title: Feedback on Wild Sphere's game mechanic?
Post by: Space Cowboy on February 07, 2005, 11:35:18 PM
Hey all,

How's it going?  I hope that everything is well with you.

Wild Sphere, an original RPG I'm working on, keeps trucking forward.  We've kicked off another round of playtesting.  Also, to help refine the rules, we've posted the Core Mechanic on our website at

http://www.wildsphere.com/rpg/centsystcoremech.pdf

Comments would be greatly appreciated.  For your reference, to understand the Century System, a player just needs to grasp three key points:
•   Most of the game is storytelling/roleplaying, and the GM can override the rules to go straight storyteller
•   Most key resolutions (e.g., To-Hit, Skill Rolls, Reaction Checks) are percentage-based
•   Players can use Fate Points, if available, to change dice rolls or to go beyond the rules

For more information about Wild Sphere in general, please come to visit our website at

http://www.wildsphere.com/

If you have any questions, please let me know.

Cheers
Title: Feedback on Wild Sphere's game mechanic?
Post by: Shreyas Sampat on February 08, 2005, 03:41:31 AM
Do you have any specific questions about your design that you are interested in discussing?

Posting a link to a PDF and saying, "Please talk to me about this" is not really a good way to get feedback around here; you're responsible for kicking the discussion off in a specific direction.
Title: Feedback on Wild Sphere's game mechanic?
Post by: Space Cowboy on February 08, 2005, 09:18:21 PM
Quote from: Shreyas SampatDo you have any specific questions about your design that you are interested in discussing?

Posting a link to a PDF and saying, "Please talk to me about this" is not really a good way to get feedback around here; you're responsible for kicking the discussion off in a specific direction.

Hey Shreyas,

Thanks heaps for your post.  

LOL, sorry about that.  It would be great if folks could take a look at the Core Mechanic to see

1) Whether you think it's broken anywhere or missing anything

2) Whether you think it's an intuitive and easy system to learn

3) Whether you think it would be a fast system that feels almost ruleless

Cheers