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General Forge Forums => Publishing => Topic started by: GregS on February 14, 2005, 11:18:36 PM

Title: The GAMA Trade Show from a Freelancer's Perspective
Post by: GregS on February 14, 2005, 11:18:36 PM
With GTS just around the corner I've been heavily weighing the idea of going as a Freelancer (as both a mechanics content and fiction writer).  The problem is I'm totally unsure of how beneficial it will likely be.  

On the one hand it seems like the perfect opportunity to dazzle prospects with my alleged wit and charm and try and get some "ins" with hiring companies.  On the other, though, I'm aware of the fact that GTS is more about manufacturers selling their games than hiring contractors.  

Anyone have any thoughts or experience on the subject?
Title: Re: The GAMA Trade Show from a Freelancer's Perspective
Post by: philreed on February 15, 2005, 09:18:57 PM
Quote from: GregSAnyone have any thoughts or experience on the subject?


Try and schedule some meetings for the show and it could prove useful. Publishers (to me) seem a bit more relaxed and open to discussing business at GTS.
Title: The GAMA Trade Show from a Freelancer's Perspective
Post by: Paul Czege on February 15, 2005, 10:05:59 PM
Greg,

I've not been to GTS, but Phil's advice is standard operating procedure for a professional attending non-RPG business conventions. Make your contacts via phone and email in advance of the show. Represent yourself and your credentials professionally, and arrange meetings. Put your greatest energy into folks who readily arrange to spend the time, and carry considerably less enthusiasm for folks who suggest that you just stop by their booth.

Paul
Title: The GAMA Trade Show from a Freelancer's Perspective
Post by: balrog21 on February 27, 2005, 12:13:59 AM
gama is setting up a special meeting time just for freelancers to talk with the publishing companies each day of the show. i would think it is a very good idea for you to attend!
Title: The GAMA Trade Show from a Freelancer's Perspective
Post by: GregS on March 02, 2005, 10:53:55 PM
Thanks for the suggestions.  Good stuff.