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Archive => Indie Game Design => Topic started by: Black Iris Dancer on February 18, 2005, 01:59:53 AM

Title: [Shadowplay]: On going somewhere and ending where you began
Post by: Black Iris Dancer on February 18, 2005, 01:59:53 AM
Hello again,

The story begins like this: sometime ago, some friends and I began working on a small project (hah). Our goal was to develop a lightweight system for playing normal people, atop which we could layer Twilight, a game trafficking in legends and dreams. I started with some vague ideas about a system with pretty loose Traits, but stumbled at the point where it came to bringing them into play in a reasonable way. In the end, we ended up with a pretty traditional-looking system, with what amounted to deeply nested skills.

I made a few characters with this system. And put simply, it sortof sucked. I had these interesting, vibrant characters in mind, and they just fell flat on paper. They became a collection of their skills and bodies and traits. Quite disappointing.

So I mentally scrapped it, and redesigned pretty much the whole thing. I took some aspects of the old system, twisted them around a bit, and came up with something I like a lot more. It's significantly simpler. Moreover, I kept an eye to how game flow is maintained while developing the mechanics. Every dice roll means something, and every die can (indeed, more or less has to) affect the flow of the story. Characters now jump off the sheet, and in the very, very limited playtest we just ran (earlier today, after a night of no sleep hacking on this), things ran remarkably smoothly. I have a few more thoughts and questions on that (but not enough, I don't think, to drop this into the “Actual Play” forum quite yet), but first, I should probably outline the system, eh?

Anatomy of a Shadowplay Character

Characters in Shadowplay don't have very much on their sheet. Primarily, they have Features. These are the relevant, interesting traits of the character. They're written in the first person, because that comes out sounding pretty cool. Some examples: