CoS is an interesting system. It has a wiff of TRoS SA's in its Passion and Drive (which I think should be re-named) and is obviously inspired by TRoS combat. It has some Sorcerer bits, most noticeably cover, descriptors and the fine group kicker.
It says its a fantasy game about dark conspiracy but...think about, what fnatasy RPG have you played that WASN'T about the group getting involved in the rooting out of a conspiracy of some kind. Hm.
I love the conspiracy creation questions and my own effort can be found over on Bob Goat's forum under the title Conspiracy of the Deeps. (http://www.indie-rpgs.com/viewtopic.php?t=14429)
The group is an interesting mix.
Jeff and Julie are a married couple who met at a LARP. Julie has played in several games I've run including a short Sorcerer run and a BW one-shot.
Jeff has played in many games I've run.
The second couple is Paula and Mike.
Paula played in a long-running Sorcerer game I ran using Dictionary of Mu. It was Paula approaching me and asking me what system I would use to run a pirate RPG that got this whole shindig started.
Mike, her boyfriend, was the one whose idea it was originally to run a pirate RPG, one night when another game got cancelled over at Paula's place. He's an actor at a local college and the only person I haven't gamed with and the youngest in the group.
Janaki's my girlfriend. She has played in several games I've run and the brainstorming for her character can be found in the Actual Play forum here (http://www.indie-rpgs.com/viewtopic.php?t=14601)
Robert is the only person in the group who isn't linked to a couple. However, he played with Paula in the Sorcerer campaign I ran. He's a fun gamer and has played in many Sorcerer games I've run. If I could have chosen a captain from the player pool, I would have chosen Robert and was rather thrilled when the group talked it over and he came out of the discussion, rather surprised, as captain.
Both Robert and Paula have a habit of over-writing their character histories. Once I had to ask Robert to save a great idea that came out of such an e-mail for table play and it ended up really MAKING that Sorcerer session.
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Captain Marco de Abolfi (played by Rob)
Passion:
Life's satisfaction comes through making the elite fall for their corruptions...just like us small people do.
(He was caught smuggling goods while an officer in the royal navy and was sentenced to lifetime indentured servitute on a penal plantation in the colonies.)
Drive:
I went to bust a buddy out of a prison plantation and witnessed his sacriface to Dark Powers.
Ethnicity:
Cover:
Lieutenant in Castillian Navy
Attributes:
2 Fortitude - Won't lie down and say die
4 Reflex - Rigging Monkey
2 Knowledge - Can you hear that in a bar? -
3 Temperament - Gruff deck officer -
Skills:
4 Archery - Gunnery chief
3 Athletics - Champion swimmer
3 Brawling - Glass jaw -
2 Larceny - Smuggler
2 Melee - Dirty Fighting
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First Mate Brian Abernathy (played by Jeff)
Passion:
His ego demands that people know how great he is.
Drive:
They took and corrupted his father's holdings, leaving his inheretence gone.
Ethnicity:
Vendel
Cover:
First Born "Golden Child"
Attributes:
2 Fortitutde - tough in the spotlight
3 Reflex - Panache
2 Knowledge - uninterested if it does not concern him -
4 Temperment - over-confident
Skills:
2 Archery - trick shooter
3 Athletics - graceful
3 Brawling - fast hands
3 Ettiquette - charming
2 Horsemanship - Riding well bred horses
4 Melee - good at humiliating moves
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Abasi (played by Julie)
Passion:
He has an extreme devotion to freedom and fair play and democracy. Being a pirate seemed like the only way to have those things.
(Escaped slave who seeks freedom.)
Drive:
The conspiracy feeds off of slaves and his sister is missing in the same region at the same time. That is to say, if there is even the slightest possibility that one has to do with the other, he's there.
Ethnicity:
Nyambe (Europe became Theah, so I just changed Africa to Nyambe)
Cover:
slave, field worker
Attributes:
4 Fortitude - strong from field work and then sailing
2 Reflect - Big, strong but not quick
1 Knowledge - ignorant ex-slave
4 Temperment - Bull-headed, everything is either RIGHT or WRONG with no in-between
Skills:
3 Athletics - you outrun the search dogs and see how athletic you are
3 Brawling - If he seems something wrong, he'll stand up for the weaker party, even if that means getting his butt kicked
2 Craft - wittles wooden animals, has some carpentry skills
2 Folklore - Knows Nyamben folk tales from grandmother
3 Horsemanship - worked with animals all his life
4 Survival - outrunning and hiding, he lived in the wild many times
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Gerrard Desrochet (played by Mike)
Passion:
Adrenaline addicted. Gerrard is moved by adventure towards exilleration.
Drive:
Conspiracy = Adventure
Ethnicity:
Montaigne
Cover:
Thief/Con-man
Attributes:
2 Fortitude - Rum-wasted
2 Reflect - Sleight of Hand
2 Knowledge - under-handedly knowledgeable
5 Temperment - silver-tongued
Skills:
3 Craft - skin/bone
4 Larceny - the con
3 Melee - the kerambit
5 Performance - lying
1 Survival - Streetwise
(Mike also communicated an aspect of this character that was interested in collecting bits of oddities and occult creatures and making items out of them.)
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Monk a.k.a. Henry James Montgomery (played by Paula)
Passion:
Undermine the Powers that Be
(really short version: Skipped out on a life with the clergy to sail the seven seas.)
Drive:
Uncovered that the mercantile companies, royalty and church knew about sacrifices made at sea to horrid creatures in order to keep the shipping lanes open.
Ethnicity:
Avalonian
Cover:
Pilot
Attributes:
2 Fortitude - skinny
3 Reflect - Acrobatic
4 Knowledge - Nautical Geography
2 Temperment - Easily disgusted
Skills:
5 Academics - Science
3 Athletics - Nimble
2 Brawling - slipping away
1 Ettiquette - Nobility
2 Melee - rapier
4 Medicine - triage
Janaki didn't get her sheet done but we'll work on it this weekend. She was a little dizzied by the way the others at the table, all veteran gamers, were coming up with descriptors on the spot and spending their points. Rather than ask her to make decisions that would be meaningless to her, I thought we would get the cell creation done, kicker solid and we could take her character, complete with passion and drive and fill in the other blanks at home.
I like the way descriptors work at the table while making the characters up. They really help flesh the numbers out, make them mean something. It is interesting to me how different people used them in different ways on their sheet. Some used them for background and others used them more for specialization. Interesting.
The group went a few points over on cell creation and I let it ride, really liking what they came up with.
Allies:
Brian Abernathy's port-wife/girlfriend
Artifacts:
Figurehead of ship, a heretical saint who is now a santaria figure
Contacts:
Captain Ernesto Savigne - Castillian Navy, old chum of Cap' Marco
Manpower:
15 crewmen
Ship:
two-masted sloop, the Screaming Saint
[/b]
Quote from: Bob GoatJudd,
Very cool boss. I must ask though, anything not work? Find anything problematic?
Keith
One thing about combat. There are the combat maneuvers listed on the character sheet but these don't include just basic the Offensive Hit manuever...right?
It might be less confusing if the basic melee and ranged attacks were listed along with the fancy shit.