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General Forge Forums => Actual Play => Topic started by: Bill Cook on March 16, 2005, 08:34:26 AM

Title: [Burning Wheel] Mass Combat Playtesting
Post by: Bill Cook on March 16, 2005, 08:34:26 AM
Had the chance to playtest a mass combat variant for Burning Wheel at a roleplayers meetup group tonight. Two guys played. Both were organizers, no less. One played Orcs; the other, a coalition of Elves and Humans.

This is the third round of changes, and I'm pleased to say, it really satisfies. Below is the list of updates:
Title: [Burning Wheel] Mass Combat Playtesting
Post by: Bill Cook on March 17, 2005, 03:45:34 AM
Well, I got in another round tonight. Capsule review, and I quote: "It worked." I spray-painted two handfuls of Risk soldiers white and purple to get enough colors for eight units. Cory had some trouble working with the tiles and tile tray, but he fell in line after a few corrections. They adapted to the target markers after a few brushes. We completed two exchanges and called it. I'm starting to internalize the order of the procedure fairly well, now.

Using standard units and printed scripts really sharpened the visual. It's easy to get lost on the sea of processing at this level of volume. I could keep track of it, but Cory and Luke stalled out a couple of times. Play benefits from having a dedicated caller, having no units to control. And, I speculate, the more controllers, the better.

We got to experience the hardiness of Orcs, shrugging off scrapes below Superficial, impenetrable Elvish mail, the bone-smashing blows of Great Troll stone hammers and the swarming of numerous Warg Riders.

The only thing that caught me flat-footed was resolving many Advances, all at once. I finally realized that one Advance doesn't compete with another, so it's free targeting, essentially. (e.g. Human Knights Advance on Great Trolls; Great Trolls Advance on Human Soldiers; Human Soldiers Advance on Warg Riders; Warg Riders Advance on Elvish Lancers; Elvish Lancers Advance on Great Trolls. Unbelievably, no one is attacking their attacker; but that doesn't impact resolution of movement.)

I guess the only thing is, you'd have to pass up the opportunity to engage Advancers to Advance your units on a different target. So it'd be like this:
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