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Independent Game Forums => Adept Press => Topic started by: sirogit on April 08, 2005, 10:41:22 AM

Title: The timing of overboost damage.
Post by: sirogit on April 08, 2005, 10:41:22 AM
Its funny that this has never come up before.

Is the intended timing of the effects of Boost this:

1. Boost raises the Sorcer's Score.
2. The Demon's power goes to 1.
3. The Sorcerer takes lethal special damage(X + Power, which is 1.)
4. The Sorcerer takes his Boosted action.(Which is lessened by both the lasting and the temporary injuries from the over-boost.)
5. The Demon's power goes back to its original score.

It occured to me that that'd cut down on some fun temptations to over-boost, unless you could take an action before the penalities were applied, which makes me think that I'm doing it wrong.
Title: The timing of overboost damage.
Post by: Ron Edwards on April 08, 2005, 03:03:42 PM
Hiya,

You have the order wrong. The damage to the sorcerer occurs after the Boosted action. In other words, the action will still fully benefit from the Boost.

Best,
Ron