Hey lumpley!
I will be running a demo of DiTV at a convention.
Can I deliver the emotional twists of the game in 2 hours, or am I kidding myself?
Two hours!
If you have only fifteen minutes, you're set - just run the little "shopkeeper from CT, whore/wife, brother, brother's son stealing money, brother's gonna shoot her, what do you do?" conflict in the book.
If you have four hours, you're set - do character creation in full, then a short town. I always use Tower Creek in the book.
Two hours though, I don't know. Let me know what you come up with!
-Vincent
What, you are not going to offer me an easy answer and indulge my laziness!
;-)
Seriously, thanks for the hints. I think I can come up with a few modular episodes and get the point across: every action you take, every increase in stakes, can have serious consequences
You could do worse than spending two hours on a nice thorough character creation.
One of the nights at Dreamation that's what we did, and it was quite fulfilling.
If it doesn't take up the whole two hours - it probably won't - you could introduce a town and just play through a couple of those early finding-out-what's-really-really-bad conflicts. "You get the idea," you'd say at the end, and they'd be like "AAAAUGH! WHAT HAPPENS WITH THESE PEOPLE?!?! WHERE CAN I BUY THIS GAME?!?!" which is good for me, at least.
-Vincent