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Archive => Indie Game Design => Topic started by: Kyle Carter on June 22, 2005, 07:21:28 PM

Title: Newbie Designer on the Verge. Looking for Tips...
Post by: Kyle Carter on June 22, 2005, 07:21:28 PM
Hello all, this is my first post on the Forge. From reading Ron's article, seems like he's got a good bead on the industry. I had some ideas for a post-apocalyptic rpg, similar to the Fallout PC Game. I even had a couple of ideas for a mechanic, I thought that the System Mechanic would be the best place to start developing the game, but after reading that article, I'm not so sure. It was both intriguing, and a bit confusing for me as well. From his article I came to the conclusion that I am in the Simulationism mode of thought, and I like the ideas presented in that mode.

Anyway, I was wondering if anyone here has some tips for a newbie designer.

Thanks,

LordCarter

**edit** Sorry I realized that I posted this in the wrong place, moving to RPG Theory. http://www.indie-rpgs.com/viewtopic.php?p=168138#168138
Title: Newbie Designer on the Verge. Looking for Tips...
Post by: Ben Morgan on June 24, 2005, 04:06:49 PM
Well, I'll start it.

Here's the standard 1st question:

What do you want to see the characters do in this world you're creating?

[edit: Whoops, didn't see your edit. Never mind. I'll see what's developing over RPG theory.]

-- ben