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Independent Game Forums => lumpley games => Topic started by: Andrew Morris on June 29, 2005, 09:15:39 PM

Title: Advice on demoing DitV for one player
Post by: Andrew Morris on June 29, 2005, 09:15:39 PM
Does anyone have advice and/or experience running Dogs in the Vineyard for only one player? It seems that the system would lose some of its luster without multiple players, but I'm really just guessing.

A friend is interested in some of the indie games, and DitV was one of the two games he mentioned wanting to try out. So, it would probably only be for a half hour to an hour, not a full session.

I'd like to know if there's something better than just running through a few conflicts to show how the mechanics work, because that's all I've got at the moment.
Title: Advice on demoing DitV for one player
Post by: lumpley on June 29, 2005, 10:29:32 PM
Jason M has experience: [DitV] One Dog in Fort Lemon (http://www.indie-rpgs.com/viewtopic.php?t=15215)

My advice is, start with character creation, and when his character's made, play a town! If you run out of time before the town's done, quit. It'll probably go just fine.

-Vincent
Title: Advice on demoing DitV for one player
Post by: Andrew Morris on June 30, 2005, 06:49:40 PM
Fair enough. I thought the lack of other players and short timeframe might detract from it, but, as stated, I was just guessing.

Thanks for the link, it's useful information.
Title: Advice on demoing DitV for one player
Post by: Jason Morningstar on July 01, 2005, 12:45:59 PM
In my case it was not a problem at all.  I think the system really shines with 2 or 3 Dogs, but having no viable backup adds a certain frisson to decision-making.  It really didn't make much difference mechanically.