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Inactive Forums => Chimera Creative => Topic started by: Matt Snyder on July 18, 2005, 08:59:06 PM

Title: Nine Worlds supporting cast
Post by: Matt Snyder on July 18, 2005, 08:59:06 PM
Back in action, after a fantastic vacation followed immediately by a hellish week. The house saga continues. Our realtor royally screwed us, and we've ended up wasting two precious months. And, now,

I'm getting behind in the Nine Worlds revision. So, for fun and games, I'll enlist your help. I had some fun today doing some editing. I scrawled in the margins of the setting chapter the new supporting characters (aka NPCs) I'll be adding to demonstrate various power levels and fun characters.

Here's my list of supporting characters. Most will probably be in the books with game attribute and write-ups, some may not.

I'd LOVE to hear some ideas for what people would like to see in the book. Someone, or some thing from Greek myth and/or the Nine Worlds setting really get you jazzed? I want to hear about it!

(Note: This list is also posted on my LiveJournal (http://www.livejournal.com/~matt_snyder))
Title: Re: Nine Worlds supporting cast
Post by: Keith Senkowski on July 18, 2005, 09:27:24 PM
Matt,

How about the god of the winds, Aeolos.  And maybe the Lotus Eaters from the Odyssey.  Atlanta makes a bad ass heroine too.

Keith
Title: Re: Nine Worlds supporting cast
Post by: Thor Olavsrud on July 18, 2005, 09:29:10 PM
Hi Matt,

Here are some things that I think would be pretty cool:
Title: Re: Nine Worlds supporting cast
Post by: Pilgrim on July 21, 2005, 10:18:05 PM
Gods I'd like to see:

Monsters I'd like to see:

Yeah, I know. I ask for the sun, the moon and the stars. But I figured it wouldn't hurt and it might give Matt some ideas.
Title: Re: Nine Worlds supporting cast
Post by: Pilgrim on July 22, 2005, 08:10:31 PM
One more thought: I would really like to see the idea of lots of little islands in the sky, or worldlets, in the 9W setting. And maybe even a sample of one as it fits very well with Greek mythology with the islands holding the monsters, witches and godlets being interesting stopping places in the Odyssey.
Title: Re: Nine Worlds supporting cast
Post by: Valamir on July 22, 2005, 09:43:04 PM
One thing I bet Matt already knows and is accounting for but should be mentioned for the fruitfulness of this thread:

Is to be very wary of Over the Edge syndrome.  There were TONS of really cool really exiting things created in play by the play testers of OtE in what was perhaps one of the craziest campaigns of all time.  Then they made the fateful decision to take all of that stuff which had been the fruit of proactive, collaborative, creative, brainstorming during play and write it into the setting material.

Yuck.  What had been proactive-collaborative-creative-brainstorming instantly turned into reactive-unilateral-canonized-upchucking.  Horrible.

There is so much potential for proactive, collaborative, creative, brainstorming in 9W (look at some of Rons Actual Play threads) that the LAST thing we'd want is to see all of these really cool ideas listed in this thread become actual part of 9W canon.  Much better to sock those ideas away and create them yourself for your own vision.

What 9W needs (and Matt, what I recommend you takeaway from these lists of suggestions) is samples of how to define each of these types of things as effective "characters" mechanically.  For instance I wouldn't provide all of the gods as NPCs.  Rather I'd pick a god, look that god up in, say, an Edith Hamilton book and include a brief essay on the nature of the god according to Edith Hamilton.  Then, starting with that as a concept, illustrate how to build the god in 9W including how to capture key god like features as Muses and modify Hamilton to the 9W cosmology.  Then, if you're feeling particularly ambitious) I'd do it all over again for the exact same god saying something like "perhaps you prefer Bernard Evslins version of Hades instead" and show how subtle differences in source material and concept can be captured to make a different character in 9W.

Then GMs can make any and all of the gods they want based on their own favorite interpretations using fairly consistant standards of how to design a god effectively.

Same for "monsters" and artifacts like Pandora's Box.  Pandora's Box as a character is an awesome idea...but what's needed is a "how to create an item of power as a character" section (perhaps using the box as an illustration, or the fleece, or Apollo's chariot, or whatever) not a list of magic items.

That's my take anyway.