Hi all
Has anyone run through this as it is written up in Gathering Thunder? Care to share some notes as to how it ran, and what direction it took?
Regards
Rob
Can't say as I have, which is no surprise since it's set in Glorantha. However, I and others I suspect, are fond of the scenario, since it's Ron's writing, and a very narrativism-producing set up. Put another way, a lot of my "adventures" are set up much like LDAS.
Is there something about the adventure that you like, or are dubious about? Curious as to why it's written like it is? Or just whether or not such a set-up works? Worst case, if nobody comes up with a report here, I'd be tempted to run it for a group just to produce a play report on it.
Mike
I have, but have not had time to reply in detail yet. If you need simple questions asked, shoot for it.
Hello,
Check out Designing Final Days at Skullpoint (http://www.indie-rpgs.com/forum/index.php?topic=11691.0) for some relevant discussion.
Best,
Ron
Quote from: Ron Edwards on August 23, 2005, 02:41:40 AM
Hello,
Check out Designing Final Days at Skullpoint (http://www.indie-rpgs.com/forum/index.php?topic=11691.0) for some relevant discussion.
Best,
Ron
Thanks Ron, that does answer quite a few of my questions. I guess from my initial reading I was thinking that maybe a lot of these bangs will be removed by player action and I wanted to see what others had done with it.
Regards
Rob