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Independent Game Forums => Dog Eared Designs => Topic started by: Judaicdiablo on August 24, 2005, 10:46:36 PM

Title: Non-standard Scene Settings
Post by: Judaicdiablo on August 24, 2005, 10:46:36 PM
I am curious what peoples experiences have been with unusual scene settings and I am also looking for some suggestions on ones that I haven't thought of.

Examples of the Non-Standard Scene Setting would be:


What experiences have people had with these common TV show conventions in their PTA game?
What conventions am I missing?

-----
Brandon

Title: Re: Non-standard Scene Settings
Post by: hix on August 25, 2005, 01:48:00 AM
Two other conventions I can think of:

1. Speaking directly to camera.

2. The Montage sequence:
a) about a specific thing (eg. falling in love)
b) a rapid flashforward of events in someone's life (recent examples would be the end of 3rd Watch and Six Feet Under).
Title: Re: Non-standard Scene Settings
Post by: John Harper on August 25, 2005, 08:47:28 AM
In our Bridgewater series, we had a really excellent extended Flashback (during the character's spotlight episode). We also had several "Flash Sideways" where we saw someone watching the PCs through night-vision goggles. Both of these worked well.

Flash Forward could be a fun one, which you usually do during the "next week on" bit, but could be fun to try out during the game, too. I'd also like to try a Narration scene, where the character expresses herself in voice-over, while the action plays out on screen. You could do it noir-detective style, or Wonder Years style, or Scully on X-Files style. Could be cool.