I've just posted this on Actual Play:
[PTA] Dirtside - A moment to remember (http://www.indie-rpgs.com/forum/index.php?topic=16560.0)
It describes one scene where I used simultaneous multiple conflicts to force a player to divide her resources (Trait and Fan Mail dice) between the three things that were most dear to her in the entire series (three who she had developed strong relations through the course of the entire series). The point? To see which one of these persons she cared most about (i.e. gave more dice to); failure to win a conflict over one of these persons would result in that person's death.
It's not by any means canon PTA, but it worked incredibly well for that scene.
Ricardo