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General Forge Forums => Actual Play => Topic started by: John Kim on September 13, 2005, 06:02:21 AM

Title: Report on Buffy at ConQuest 2005
Post by: John Kim on September 13, 2005, 06:02:21 AM
This was the third Buffy game I had done using roughly the same characters.  I had originally created the series concept (Fifties Slayer reincarnated in modern-day Santa Cruz) and characters as my test drive of the Buffy system.  Since then, I've run three convention games using them.  I think it's a good device but it is a little silly, which I generally try to play to. 

My preparations were described at Prepping for Buffy at ConQuest (http://www.indie-rpgs.com/forum/index.php?topic=16512.0)

An overview of the series and character sheets can be found at The Slayerbot Series (http://www.darkshire.net/~jhkim/rpg/buffy/slayerbot/)

Explaining my plans in advance, this event was focused on character relationships with a wrapper plot to bring those out.  The central device was that the Slayer, Barb, was split into two bodies -- these were the fifties Barb who only knew her early life, and the modern Barb who only remembered since her reincarnation.  Also, fifties Barb was straight and modern Barb was closeted gay.  After that concept, I knew I wanted a villain from the fifties who created a duplicate Barb body.  I settled on making "Dr. Botnik" -- an over-the-top crackpot beatnik who builds robots.  I also came up with a guest star -- a male romantic interest for Barb from the fifties. 

I got seven players for the event.  One player (Julie) signed up but walked out prior to the game start.  For the others, I had a mix of six fairly typical twenty-to-thirty-something gamer guys and a teenage girl.  What I got was:

The plot went pretty well.  By design, the external plot per se was not the point.  There was some good use of the "Plot Twist" mechanic by several players, including Jon who spent that Ashley knew a real psychic who could diagnose what happened to Barb's soul.  The logic was simple, and the PCs were able to proceed reasonably.  Notable bits:  they initially called Dr. Botnik by cell phone, and while ranting against him, Fifties Barb said:
Quote
Barb: ...while you go ahead and make your army of robot vampires or whatever.
Botnik: Hold the phone.  Say that again.
Barb: What?  Army of robot vampires?
Botnik: I've got to take that down.  It's happening... visionary, even.
One of the players commented positively that "It's in the tradition of early Buffy to have a villain that's totally non-threatening." -- which was certainly my point.  The central conflicts were within the party and within the PCs. 

As I predicted, only a few relationships actually panned out.  Fifties Barb and Steve had a simple but amusing dysfunctional relationship.  The two Barbs had excellent clashes.  And Tori and Steve had a good hatred/rivalry.  The others didn't really pan out, but I set up a lot of relationships with exactly the view that few would work out.