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Archive => Indie Game Design => Topic started by: Jared A. Sorensen on March 24, 2002, 12:22:26 AM

Title: Backwards superpowers
Post by: Jared A. Sorensen on March 24, 2002, 12:22:26 AM
Kenway's thread on  backwards signs  (http://www.indie-rpgs.com/forum/viewtopic.php?t=1683) gave me an idea for a similar way to handle superheroes.

Randomly generate some weaknesses (defined in game terms), then the player assigns a superpower to each of them (or creates a superpower that combines them all).
Title: Backwards superpowers
Post by: Matt Gwinn on March 24, 2002, 01:59:32 AM
Hey Jared,
I saw the headline for this thread and I thought what a cool premise it would be to have a supers game where the characters were slowly losing their powers.  Imagine being superman and one day losing you heat vision, then a few days later losing the ability to fly.  Could be interesting.

,Matt G.
Title: Backwards superpowers
Post by: Kenway on March 24, 2002, 02:53:35 AM
Jared:  I'm not entirely sure how I inspired your superpowers system, but am glad anyway you got something out of my post.

 Matt:  For more on this, try to find a copy of Orson Scott Card's "How to Write Science Fiction and Fantasy."  Most libraries should have one.  There's an incredible section about hypothetical costs of magic:  in particular, where Mages can cast spells only once or otherwise lose their powers permanently as the story (ie. rpg campaign) progresses.