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Archive => Indie Game Design => Topic started by: Eric J. Boyd on September 27, 2005, 06:55:59 AM

Title: [The Big House] Exapnded Mechanics & The Lockdown
Post by: Eric J. Boyd on September 27, 2005, 06:55:59 AM
Thanks again to everyone who commented on my last thread (http://www.indie-rpgs.com/forum/index.php?topic=16782.0).  I have posted the current draft of The Big House here (http://www.patriciamah.com/thebighouse)--although not all filled in yet, I think there's almost enough for a decent playtest (hopefully I'll get a chance to do so soon).

Other than being open to any and all comments, I've got a few specific questions as well:

Thanks for reading. And a special thanks to Tim Kleinert.  The Mountain Witch has been my nightly reading over the last couple weeks and is inevitably having a huge influence as I develop this game.
Title: Re: [The Big House] Exapnded Mechanics & The Lockdown
Post by: Eric J. Boyd on September 28, 2005, 06:00:22 PM
I'm beginning to wonder whether I've gone about this all wrong. I don't want to overwhelm folks and end up with no feedback. So I'll focus on two things: