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General Forge Forums => Actual Play => Topic started by: epweissengruber on September 28, 2005, 02:21:05 AM

Title: Sorcerer at Phantasm -- adaptation of "In Utero" from Sex and Sorcery
Post by: epweissengruber on September 28, 2005, 02:21:05 AM
Points of Interest
- Adapting the Scenario
-  Introducing Players to Sorcerer
- Humanity Rolls

Overview:
This was the most well-focused and intense scenario I ran at the con.  Play consisted of 4 adult players, one of whom played in my Sorcerer game last year, one very inventive role player, a woman who had played in my morning Heroquest session, and a new player who was mature and handled the role of Robert Scurlock quite well. 
The venue was a amazing, a wide open room with 1 glass wall looking over the city as the sun set.  On the wall were grotesqe pictues of vaudevillians who had perfomed at the town's opera (or "Opry") hall.  It really helped create a mood.

Sorcerer Veteran:
Female Player
Inventive Role Player


Blurb
What rough beast, its, hour come at last, is slouching towards its home to be born? 

In this scenario, players take the role of victims of a sorcerous experiment gone wrong.  A university professor, his wife, a demon, and the professor's fetal offspring are survivors of the experiment who reunite for the first time after the disaster, and attempt to settle scores.  What shape will the "family" take after all dust has settled?   Sorcerer is Ron Edwards' groundbreaking narrative-focused indie RPG.  Player limit: 4. 


Adapting the Scenario

I wanted a 3 to 4 hour scenario.  I expanded on the original by making an NPC a PC and give her a sexual stake comparable to that of the original PC.  I didn't specify what the outcome of Steffanie's confrontation with Robert would be, I thought she might want to make their relationship more permanent or break it off entirely.  The player chose the latter.  She did, however, demand that Robert take some responsibility and help her deal with the threat posed by a graduate student who had discovered their clandestine affair.  The player's response to this kicker was to try to work out a plan of response that would save both their academic careers.
The session, bolstered by this complication, ended up lasting 4 hours.

Introducing Players to Sorcerer

Humanity Rolls




Title: Re: Sorcerer at Phantasm -- adaptation of "In Utero" from Sex and Sorcery
Post by: Ron Edwards on September 28, 2005, 04:10:54 AM
Wow! Amazing.

This might merely be purism talking, but I do recommend practicing your cancel-action-fu in GMing and playing Sorcerer. It's right then that often constitutes the most significant moral decisions during play.

Announcement: "I blow that motherfucker's head clean off!"

[dice roll, action comes really late]
[various things happen that change everything about the situation]

Action when an attack's incoming: "Abort! I put up the gun and say, 'No. He lives. Touch him and die.'" (then roll full dice for defense)

That sort of thing happens all the time in the confused dust-ups that characterize Sorcerer combat. A player once described the combat rules as "like grabbing a live wire."

Best,
Ron
Title: Re: Sorcerer at Phantasm -- my fuddled rules
Post by: epweissengruber on September 28, 2005, 11:26:34 AM
I normally run the rules as is, and allow a default to Stamina for pure defence.

But I noticed how smoothly the simultaneous resoultion I accidentaly established actually worked.
Title: Re: Sorcerer at Phantasm -- Weaving Toward Resolution
Post by: epweissengruber on September 28, 2005, 11:55:35 AM
Final Tableau:

Robert in near shock, cradling what looks like a very premature baby.  Next to him there is a wan, wasted woman with busted lip and a self inflicted wound to her abdomen.  The knife is in her hands.  They are sitting in a fiery pentagram.  A member of the Chicago Police Department is standing in the doorway, gun drawn.  His partner is stammering into the walkie-talkie, asking the man's concerned girlfriend for guidance.  The man is muttering "save my family," the woman is muttering "save my baby," and the girlfriend is telling the cop not to shoot but to arrest the madwoman who attacked her and Dr. Sculock.  The baby is holding on for dear life, using the willpower it has developed in negotiating with a demon for 8 years to stay alive.  The cop retains his cool, and decides to take the woman to a hospital.

How Did We Get Here?

Title: Re: Sorcerer at Phantasm -- adaptation of "In Utero" from Sex and Sorcery
Post by: Ron Edwards on September 28, 2005, 03:22:12 PM
I kind of like the way your post trails off into agrammatical raving-enthusiasm, but I really hope you never do anything that leads to a high-publicity trial ... it'll probably be evidence of some kind.

Anyway, great post! That's a remarkable outcome, because Stephanie ends up being more-or-less the bad guy, doesn't she? You mentioned how well the player went into Author Stance (my translation of your description). I'd also be interested in how Robert's player established sympathy for his character.

And Jennifer killing the demon in her own body? Yikes! I haven't seen that one before.

Best,
Ron
Title: Re: Sorcerer at Phantasm -- adaptation of "In Utero" from Sex and Sorcery
Post by: epweissengruber on September 28, 2005, 08:29:01 PM
This is what happens when the edit function is disabled.

And I type anything  before my first cup of coffee.
Title: Re: Sorcerer at Phantasm -- Past Events Affecting Current Play
Post by: epweissengruber on September 28, 2005, 09:03:07 PM
[a revision of my previous, ill-phrased post]

This scenario taught me that a character who has been eliminated from a scenario can continue to participate despite the fact that that player's fictional protagonist has been eliminated or is spatially or temporally separated from the main action.

Sex and Sorcery recommends that a flashback moment be inserted into the scenario.  During play, the players can decide what happened at the ceremony 8 years ago.  Carry over bonuses or penalties from that ritual can be applied to events unfolding in the present tense, the tense in which the scenario began unfolding.  I did not flash back to that ritual, but the in-play experience suggested how flashbacks could be inserted at ANY moment of play and could be used to retain the active involvement of players whose protagonists were killed, had left the scene, or were otherwise not immediately present while a major conflict was unfolding.

Imagine a situation where player A's character, Mr. X, has been killed in a violent conflict that was unplanned by the GM.  How can player A be allowed to participate during the next 3 hours?  Perhaps the GM can create a flashback where Mr. X carries out some action that has an delayed effect on the conflict that other characters are engaged in.

[sample transcript]
A:  Damn, X won't be able to confront the business partner who cheated him!
B:  Well, Y continues his limo ride to Evilcorp headquarters after they call 911 and get Mr. X's remains picked up.
C:  Yeah, Mr. Z jumps in the limo and gets on the cell with the Evilcorp CEO:  "Ohmigawd, you killed X!  You bastard!"
GM:  Hey X, remember back in 2007, when X was fighting with his wife about whether he would get revenge on Mr. Evilcorp or if you would move to Nebraska with her?
A:  Yeah, why don't we pit my Will against her Humanity.  If I stick with my plan for revenge, I will write an email ...
GM:  And when Y and Z read X's posthumous email, they can use the information to blackmail him!
A:  Just what I was thinking!

[A and GM resolve the conflict with the wife]
[B and C set up a conflict with the GM's character, Mr. Evilcorp]

C: [lets loose with a vicious tirade about Evilcorp's ways and uses his "Liberal Activist" Cover to shame Evilcorp]
B:  "Hey, jerky boy, why don't you open up your email, you Blackberry toting yuppie scum!
GM:  "OK, Z and Y, cool your heels." [checks email]
GM:  "Damn you, damn you bastards to hell.  X knew about my plan to send out demon-tainted software with every one of the laptops we manufactured?  This changes everything!"
[C resolves his Cover roll with 1 bonus die from B's impassioned role play and 5 bounus die that represent X's venemous rage, a rage not cooled by his wife, a rage that has been sitting in a timed-delivery email for 2 years, waiting for the day when X failed to send in his security code.  Evilcorp loses badly.]
GM:  "X sent this to all of the papers?  The sattelite networks?"
A, echoed by B & C: "Damn right!"
GM: "Maybe I better cut you guys in on a deal Evilcorp is cooking up."

Perhaps a player in a medieval scenario could claim that her character left a secret curse in a spell book.  She sets up some kind of conflict, and the device sits around for a decade but comes into play just as her fellow players break into the library of an enemy and find the curse the first player decided to write in a flashback sequence.

A player cut out from the action can continue to affect it through Dickensian coincidences ("I happened to contact my aunt about Lord Evilfief's behavious and she happens to run into your characters down in Wapping") or Wilkie Collins-cum-Lovecraft influential letters ("If you are reading this, Professor Evilmind has slain me.  Know that I never gave up my love for him even as he delved into the utmost depravity").