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Archive => RPG Theory => Topic started by: king_yugi2003 on September 30, 2005, 02:14:24 PM

Title: Looking for Rpg Systems suitable for Bond
Post by: king_yugi2003 on September 30, 2005, 02:14:24 PM
Has anyone done a rpg system that could be used in a James Bond-ish setting?
Title: Re: Looking for Rpg Systems suitable for Bond
Post by: John Kim on September 30, 2005, 09:30:36 PM

Quote from: king_yugi2003 on September 30, 2005, 02:14:24 PM
Has anyone done a rpg system that could be used in a James Bond-ish setting?

Hi, welcome to The Forge.  It usually helps if you say a little more about what you're looking for.  Personally, I happen to think that the licensed James Bond 007 RPG by Gerard Klug is excellent.  I recently ran a campaign using it, cf. my JB007 page (http://www.darkshire.net/~jhkim/rpg/jamesbond007/).  But depending on what you are looking for this might not be the ideal choice. 

Title: Re: Looking for Rpg Systems suitable for Bond
Post by: king_yugi2003 on September 30, 2005, 09:33:47 PM
Quote from: John Kim on September 30, 2005, 09:30:36 PM

Quote from: king_yugi2003 on September 30, 2005, 02:14:24 PM
Has anyone done a rpg system that could be used in a James Bond-ish setting?

Hi, welcome to The Forge.  It usually helps if you say a little more about what you're looking for.  Personally, I happen to think that the licensed James Bond 007 RPG by Gerard Klug is excellent.  I recently ran a campaign using it, cf. my JB007 page (http://www.darkshire.net/~jhkim/rpg/jamesbond007/).  But depending on what you are looking for this might not be the ideal choice. 


Where might I find a copy of the game?
Title: Re: Looking for Rpg Systems suitable for Bond
Post by: Andrew Morris on September 30, 2005, 10:11:27 PM
Quote from: king_yugi2003 on September 30, 2005, 09:33:47 PM
Where might I find a copy of the game?

A few seconds of searching online (google.com, froogle.com, ebay.com) should come up with vendors who are selling it. FYI, this is a forum for discussing RPG theory and design. Is there some element about James Bond-style games and how they are/aren't well-supported by existing theories that you'd like to discuss? Or something else related to theory and/or design?