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Independent Game Forums => Universalis => Topic started by: Arturo G. on October 05, 2005, 03:38:57 PM

Title: Using d6 for complications
Post by: Arturo G. on October 05, 2005, 03:38:57 PM

At the end of the new chapter-1 draft it is said that there will be an appendix explaining how to use d6s instead of d10s for complications. I have not found any information about this on the Universalis website? Have I missed it?

Anyway, let me guess... Substitute d10s by the same number of d6s. Throw dice and discard even numbers; add up the odd numbers. This would keep the same mean of coins get by the winner. Am I correct?

Could be the change of granularity a problem (no 2,4s)?


I'm interested because it seems we are finally going to play tomorrow!! And we don't have so many d10s around.

Arturo
Title: Re: Using d6 for complications
Post by: Valamir on October 05, 2005, 04:13:21 PM
Yup, that's exactly right.  There might be a granularity difference if you have conflicts with only 2-3 dice in a pool, but it won't cause any damage to the game and it isn't noticeable with larger pools.

You can find it on the site in the Addons section: here (http://www.ramshead.indie-rpgs.com/complications.htm)
Title: Re: Using d6 for complications
Post by: Arturo G. on October 05, 2005, 05:22:55 PM

Uppss! I don't know how I managed to skip it when looking through the website.

Then, I will go for the d6s. It will be much more convenient for us.

Thanks a lot , Ralph!
Title: Re: Using d6 for complications
Post by: hix on October 06, 2005, 04:11:50 AM
I use the d6 variant all the time now.

Ralph, Mike: have you given much thought to making that the standard option for the game? I'd suspect it'd make it easier to pick up and play for non-gamers. Most people have d6s lying around - d10s are way tricker (unless you want to get into playing cards or pages of a book).
Title: Re: Using d6 for complications
Post by: Victor Gijsbers on October 06, 2005, 05:08:34 PM
There is an additional subtle detail: on an Edge die, 2, 4, and 6 should generate 6, 8 and 10 coins respectively. (Otherwise, you'll lose the nifty little thing whereby losing players will often get more coins than winning players when Edge dice come into play.)
Title: Re: Using d6 for complications
Post by: Valamir on October 07, 2005, 02:12:22 AM
Quite true.

However, I'm eliminating that detail from the revised rules completely because its just far too fiddly to mess with and I forget it entirely myself most of the time.  If the game designer can't remember his own rule...it probably wasn't a good one.  I think its a prime example of me trying to be too clever by half.

Of course if you enjoy that feature, it makes a great Gimmick.
Title: Re: Using d6 for complications
Post by: Victor Gijsbers on October 07, 2005, 12:42:03 PM
Ralph, if that's the case, then I definitely agree with hix: just make d6s the standard die. I can't see a reason to prefer d10s over d6s anymore, and most people (roleplayers and non-roleplayers alike) have more d6s than d10s.