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Archive => Indie Game Design => Topic started by: timfire on November 03, 2005, 05:57:44 PM

Title: [In a Land Called] Personalities, Skill sets, & Tragedies
Post by: timfire on November 03, 2005, 05:57:44 PM
Past threads:
[In a Land Called] Console RPGs done timfire's way (http://www.indie-rpgs.com/forum/index.php?topic=16556.0)
[In a Land Called] Now with Flow Chart! (http://www.indie-rpgs.com/forum/index.php?topic=16818.0)

My new game is inspired by console-style CRPGs, in particular the Final Fantasy series (read the past threads for more info).

I would like some suggestions for Chargen. My idea is that the player will choice three Character... err, Aspects (a personality archetype, a skill set, & a personal tragedy) a from a set of lists I will provide in the book. (Basically, pick one from column A, one from column B, and one from column C.) These lists will be based on stereo-types from these CRPGs. I would like suggestions for these lists. Here's what I got right now:

Personality Archetypes

Skill Sets

Tragedies

That's 9 Personalities, 9 Skill sets, and 4 Tragedies... obviously I'm hurting on the Tradegy front. The number of Personalities & Skill sets isn't bad, but it might be nice to have a couple more. I also want to make sure I have all the stereotypes covered.

Thanks!
Title: Re: [In a Land Called] Personalities, Skill sets, & Tragedies
Post by: Eero Tuovinen on November 03, 2005, 06:10:11 PM
monster renegade (both a personality and tragedy?)
sworn crusader
artist/other (cook, mathematician, dancer, sports player, gambling, other weird-ass combat style)
summoner
priestess
scorned by his people (political reasons or something)
incurable wanderlust
chosen/cursed by whatever
frustrated vision (spent 20 years building that spaceship that won't fly, or something)

for starters...
Title: Re: [In a Land Called] Personalities, Skill sets, & Tragedies
Post by: timfire on November 05, 2005, 04:05:32 PM
Thanks Eero!

There all pretty good. I'll try them out/keep them in mind. I'm trying to keep the "aspects" somwhat generic, so that each group may tweak them for their individual setting, but I'll can probably use the basic ideas. Two quick comments:

Monster renegade: A monster would be "the other" (a creature/nationality/culture "other" than the rest of the party), but renegade is pretty good.
Priestess: I would consider that the "healer" (maybe I need a better name).
Title: Re: [In a Land Called] Personalities, Skill sets, & Tragedies
Post by: Arturo G. on November 06, 2005, 12:25:54 PM

What about:

Tragedies:
Plagued by visions (infernal, violence, unreal, whatever...)
Uncontrolable magic gift (once fired it cannot be stopped or controlled, and in stress situations it may become automatically fired). e.g. levitation or telekinetic power.
Last member of a community (race, culture, nation). Many cultural interests, abilities and procedures imposible to be understood or be valued by others.

Skill sets:
Ranger? The typical outdoors abilities set.
Marine/Pirate?

Cheers,
Arturo
Title: Re: [In a Land Called] Personalities, Skill sets, & Tragedies
Post by: Mike Sugarbaker on November 07, 2005, 03:41:56 AM
"Lost faith" is what popped into my head. "Renegade," "frustrated" and "scorned by his tribe" kind of fall under this rubric.
Title: Re: [In a Land Called] Personalities, Skill sets, & Tragedies
Post by: Justin A Hamilton on November 07, 2005, 02:38:36 PM
A lot of these are based from the Grandia series, and various Atlus SRPGs.

Personallity Archetype
Aspiring idol/performer.
Logic-worshipping android/robot/construct
Angsty-go-lucky
Technology-hating Naturalist
Technology-apologizing Naturalist
The good-intentioned will-probably-become villian ("these forbidden arts WILL save the land")
Shy-to-a-fault/Professional Apologist
Constantly argumentative companion
Elder retiree (who comes back for one more adventure)
Raised by wolves
Religious zealot

Skill Sets
Shaman/Druid
Alchemist
Bizarre hobbiest (Relm, Calculators, etc)
Lancer/Wind-rider (if you want to get that close to the source material)

Tragedies
Actually a terrible reality-destroying monster
Possessed
Practicioner of objectively evil arts (no matter how well-intending the user is)
Really a robot/clone/etc
Possessor of a highly-hunted artifact/magic/etc.