Over on:
http://www.websitetoolbox.com/tool/post/pen/vpost?id=694535
someone said the Polaris is meant for 4 players, and Ben (!) said, "As a counter-point to Paul's view, I actually prefer 6."
What rules do you use for six players? That happens to be the number I have in one of my groups, and I'd like to try Polaris with them.
Six players looks like this, sitting around a table:
Heart - Full Moon - Dummy - Mistaken - Dummy - New Moon - Heart
Where "Dummy" is someone who isn't required to act in the scene at all, although they can still kibbitz and loan characters if they like.
yrs--
--Ben
I see - so it's still directly left, directly right, and opposite.
One thing I was thinking of doing was having a dummy position be an Official Notekeeper for that Heart.
Quote from: Darren Hill on November 17, 2005, 03:52:45 AM
I see - so it's still directly left, directly right, and opposite.
One thing I was thinking of doing was having a dummy position be an Official Notekeeper for that Heart.
Dummies are very useful for all sorts of reasons. Personally, I just like to take a scene "off" and be able to get up, wander around, think about new scenes, get something to eat, etc.
yrs--
--Ben
Oh yes, I can see that would be useful. When we played Primetime adventures, several of my players did find the extra work of sharing GM-like duties a bit draining. I imagine Polaris will ve very similar.
Quote from: Darren Hill on November 17, 2005, 03:52:45 AM
I see - so it's still directly left, directly right, and opposite.
One thing I was thinking of doing was having a dummy position be an Official Notekeeper for that Heart.
Sounds like a good idea. We took very few notes in our first session, and now I have very little idea as to the details of what actually happened!