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General Forge Forums => Actual Play => Topic started by: Rossum on December 01, 2005, 08:46:06 AM

Title: [DitV] First post-Katrina GMing; play with strangers
Post by: Rossum on December 01, 2005, 08:46:06 AM
Allow me to delurk.

Firstly, a shout out to El Clintonian for Findplay and D. Vincent Baker for Dogs.


Since it rained, my regular gaming groups haven't met. Many of us now live in different states. Thanks to the misuse of the Forge's Connections forum and Clinton's much welcomed FindPlay, I managed to meet up with three other lurking Forgites in Austin, TX and we now have a game. Tonight marks the first time all four of us have gotten together to interact, but I'd met with them more-or-less individually to weed out prospective mutants. (Hey, we've all had bad games, right?)

Per a suggestion by the Clinton/Ron mind collective, we had each brought a large number of games to the table for potential play. The choices eventually boiled down to Dogs, the Mountain Witch, My Life with Master, and Under the Bed. Of those games, only I had played Dogs and MW; thus due to Dogs' nifty "make a character and get your feet wet via initiative and start playing now now now" setup, the consortium elected me to GM.

Now, I consider myself a reluctant GM. I worry, like many of us, whether or not the game I run will suck. I also have a hang-up about plot holes or painting myself into a corner, plotwise. ("But the butler couldn't have done it, because you said...") Thus I have developed a very off-the-cuff, character-centric style of running a game. Coupled with the fact that I haven't run anything in a while, I definitely felt a little uncertain in picking up a game and running it for lurking Forgite strangers after having only played it for a few (http://www.indie-rpgs.com/forum/index.php?topic=13881.0) sessions (http://www.indie-rpgs.com/forum/index.php?topic=14242.0). Thankfully, the player who owns the manual had read it before, and more recently than I. We also had a comb-bound PDF printout to help spread around and check rules. I like having duplicate manuals more than I want to admit- always had extras for Cyberpunk, but rarely for anything else.


WHY I LOVE DitV RIGHT NOW:
Vincent's text has many interjections encouraging collaborative narration/framing/ideas between the play group. I found it extremely easy to get back onto the GM horse by asking other players for ideas during the initiation. Basically, this attitude helps take the pressure to act as the main creative force off my plate. I realize the GM still runs the train, but a lot of suggestions from the peanut gallery (and I don't mean kibitzing) really help to fuel my fire. I know my players will read this, so know they know my dirty little GMing secret! Of course, now I need to do some real prep work for the town.

All in all, Dogs reminds me (however tangentally) of the sidebar text in the Unknown Armies One Shots book. This comes from the Jailbreak scenario: "Bored? Do something."

Now, to the template proposed in the sticky, so I don't get moderated -5 Smackdown. :)

Premise


The Game

Wrap up


Obligatory party encapsulation

Off to a good start, I think!

Can anyone suggest good background music for a session of Dogs? Off the top of my head, I might try the Riven and Ravenous soundtracks.

Also, any other advice/links for Town creation?

MDK
Title: Re: [DitV] First post-Katrina GMing; play with strangers
Post by: Jason Morningstar on December 01, 2005, 01:19:08 PM
Quote from: Rossum on December 01, 2005, 08:46:06 AM
Can anyone suggest good background music for a session of Dogs? Off the top of my head, I might try the Riven and Ravenous soundtracks.

There's a whole thread about music:
http://www.indie-rpgs.com/forum/index.php?topic=17278.0
Lots of good ideas.  Definitely check out the Sacred harp/Shaped note singing stuff. 
Title: Re: [DitV] First post-Katrina GMing; play with strangers
Post by: ScottM on December 01, 2005, 05:09:59 PM
Sounds like a good first session. Glad it clicked with everyone so effortlessly.

During initiation, there's no escalating on the GM side, so you did well there.  As for towns... there's a lot of towns out there.  Whether you're running a town of your own or someone else's, I suggest starting in the  lumpley games (http://www.indie-rpgs.com/forum/index.php?board=44.0) forum.  There are usually two or three towns getting hammered out on the front page at any given time.  (Usually labeled [DitV Branch Name] or "help with my town".)  If you're doing your own town, the advice the other posters come up with is often insightful.

Vincent's DitV page (http://www.lumpley.com/dogsources.html) has a directory of fifteen or so towns, and  Christopher Weeks (http://www.weeksfamily.net/games/DitV/townlist.aspx) has a townlist and online proto-NPC generator.

Hope these prove useful to you.
--Scott
Title: Re: [DitV] First post-Katrina GMing; play with strangers
Post by: lumpley on December 02, 2005, 04:34:49 PM
I'd recommend just sitting down and making a town, with the idea that you're just going to hit all the points in the rules and you maybe won't end up playing the town at all. Free yourself from the notion that the town has to be any good; spend five minutes MAX on each step, and throw the town away afterward if it sucks.

-Vincent
(who'll eat his hat if it sucks, though.)