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Archive => Indie Game Design => Topic started by: Levi Kornelsen on January 20, 2006, 07:39:24 PM

Title: The Exchange
Post by: Levi Kornelsen on January 20, 2006, 07:39:24 PM
So, attempting to make notes on what a good narration-based version of several of my other rules sets would look like, I stumbled into writing a game engine.

...this is <URL=http://members.shaw.ca/LeviK/Exchange.pdf>The Exchange</URL>, a rules-light game engine I'm working on.

My questions to everyone here:

It has similarities to a few other game engines, here and there; is it *too* similar?

What do you think it would need, to be fully playable?
Title: Re: The Exchange
Post by: Levi Kornelsen on January 20, 2006, 07:39:59 PM
Drat.  Can't make the tags work.

URL=http://members.shaw.ca/LeviK/Exchange.pdf
Title: Re: The Exchange
Post by: Mikael on January 21, 2006, 03:30:14 PM
Let me use my impressive Forge-fu:
The Exchange (http://members.shaw.ca/LeviK/Exchange.pdf)

Now I´ll actually go and read it.

+M
Title: Re: The Exchange
Post by: Tommi Brander on January 22, 2006, 11:55:45 AM
It seems solid, and I can see the attraction. The forced order of trait usage is distasteful to me, but that is quite subjective.

I am not sure is the special treatment given to injury traits is applicable nearly all possible ones. You could define what constitutes an injury a bit better.
Title: Re: The Exchange
Post by: Levi Kornelsen on January 22, 2006, 06:16:52 PM
Quote from: Tommi Brander on January 22, 2006, 11:55:45 AMThe forced order of trait usage is distasteful to me, but that is quite subjective.

I've noted this; I'm going to try and reword the way players select their traits so that it feels more intuitive.  Basically, test it a bit and see just how differently-rated traits "feel" in play, and then write to that.

Quote from: Tommi Brander on January 22, 2006, 11:55:45 AMI am not sure is the special treatment given to injury traits is applicable nearly all possible ones. You could define what constitutes an injury a bit better.

Yes.  Injuries in the next draft will likely get a full page to themselves, since there's a lot of potential uses and nuances to them that I haven't really gone into enough.
Title: Re: The Exchange
Post by: Levi Kornelsen on January 23, 2006, 04:25:02 AM
Just updated the file to eight pages.

Same link.  If you get the old file, click "refresh".

New questions:

Any obvious flaws of whatever kind that you can spot?

Should I put in more summaries?