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Inactive Forums => CRN Games => Topic started by: Brian Newman on February 17, 2006, 09:33:48 PM

Title: [TSOY] Glorantha
Post by: Brian Newman on February 17, 2006, 09:33:48 PM
Has anyone tasted these two great tastes together?  It seems to me like a perfect match -- Gloranthan cultures already have keys and secrets (just not so formalized), cults obviously provide their own secrets, etc.
Title: Re: [TSOY] Glorantha
Post by: Judd on February 20, 2006, 09:48:20 PM
It sounds like a perfect match.

Grab a culture and GO!
Title: Re: [TSOY] Glorantha
Post by: newsalor on March 14, 2006, 10:53:32 PM
The thought occurred to me too as soon as I playtested TSOY. I think that converting material from HQ would be very easy. I think that TSOY fits tighter, more individual-focused Glorantha campaigns like a pint on a berserkers hand.

What I'd do is, restrict most of the secrets to cults with liberal conversion of affinities, feats, secrets and such to TSOY-secrets and to a lesser extent; abilities. Then I would restrict the number of keys a character can have to 3. The players could choose additional keys if their characters were initiated etc.

It would be quite easy to make it happen.