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Independent Game Forums => lumpley games => Topic started by: lumpley on March 10, 2006, 05:40:34 PM

Title: A new contest
Post by: lumpley on March 10, 2006, 05:40:34 PM
To go with the Iron Game Chef, the Ronnies, the Bennies, the Matties, the Murkies, the Monkies...

The Gamie-Gamies! (http://www.lumpley.com/comment.php?entry=180)

Discussion welcome here or there.

-Vincent

Title: Re: A new contest
Post by: Brennan Taylor on March 10, 2006, 06:08:57 PM
I mentioned I was too busy to try this on your blog, but I have also already done this a couple of times. I did an abstracted war game semi-based on Risk when I was in High School (heavily influenced by Kings & Things, I recall), and I also designed a card game about political primary races that I got into an ownership dispute with a co-designer and has therefore never seen the light of day. I agree with you that there is a lot for RPG designers to learn from these other types of games.
Title: Re: A new contest
Post by: Ben Lehman on March 11, 2006, 03:57:50 AM
Hey, here's a rules question:  Can we use older, uncompleted board game designs as a base?

I wrote this game about the slave trade in High School that I've always wanted to come back to.

yrs--
--Ben
Title: Re: A new contest
Post by: Frank T on March 12, 2006, 01:10:13 PM
Neat idea! I was thinking about financing my roleplaying hobby by writing bestselling novels and designing bestselling German board games anyway. ;-)

So what qualifies you as an RPG designer? Writing up funky ideas in Indie Game Design? Writing a 24h RPG? Playtesting your own RPG? Having a playtest version for third people to test? Spending money on publishing preparation?

- Frank
Title: Re: A new contest
Post by: lumpley on March 13, 2006, 02:58:25 PM
Quote from: Frank T on March 12, 2006, 01:10:13 PM
So what qualifies you as an RPG designer? Writing up funky ideas in Indie Game Design? Writing a 24h RPG? Playtesting your own RPG? Having a playtest version for third people to test? Spending money on publishing preparation?

Yes. Or having an rpg in mind where you could, if pressed, do any one or more of those things.

Super easy.

-Vincent