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Independent Game Forums => Muse of Fire Games => Topic started by: Sindyr on April 08, 2006, 02:18:45 PM

Title: Further game aids
Post by: Sindyr on April 08, 2006, 02:18:45 PM
Now that I am about to run my first Capes game, I am realizing that I could (or could have) use the following:...to start with anyways.

Here's what I am bringing to my first game:

Click and Lock's cut out (from the CnL pdf)
10 red and 10 blue dice
tape
3x5 note cards
3x5 post-its (may be better since they stick in place)
Blue poker chips (story tokens)
Purple poker chips (debt)
7 different colored sharpee permanent markers.
6 Capes character sheet printouts with drives.
Pad of graph paper.
multiple tokens matching the colors of the sharpees (don't have these yet, will try to score some in a bit)

As to the exhaustive list of story token use:

Is there anything else?
Title: Re: Further game aids
Post by: Glendower on April 08, 2006, 03:28:30 PM
You might need more dice.  I've had about 15 dice of both colors in play.  When you start splitting, it gets really important. 

Title: Re: Further game aids
Post by: Vaxalon on April 08, 2006, 03:52:53 PM
You'll need at least one more color of dice, perhaps two.  Remember that splitting can create third and fourth sides.
Title: Re: Further game aids
Post by: Larry L. on April 09, 2006, 02:06:13 AM
Inspiration tracking. (Or is that the graph paper?)

I have no idea why you would need graph paper over any other kind of paper.

I don't see why you need different color chips for Debt and Story Tokens.
Title: Re: Further game aids
Post by: Vaxalon on April 09, 2006, 03:02:22 AM
It's nice to have different color chips for debt and story tokens so that they don't get mixed up.  Yes, the debt tokens are on a character sheet, and the story tokens are not, but it's a good idea to be able to distinguish them otherwise, just because.
Title: Re: Further game aids
Post by: Adam Biltcliffe on April 09, 2006, 01:19:32 PM
We've sometimes used Othello pieces for debt and story tokens. You get the benefit of literally handing over your debt as story tokens when you win a conflict, but you can have them black side up for debt and white side up for story tokens to make the distinction more visually obvious.
Title: Re: Further game aids
Post by: Larry L. on April 09, 2006, 08:43:28 PM
Othello? Now that's pretty slick. I guess I mostly just thought it would be confusing to "switch out" one color chip for another, seeing as Story Tokens are MADE of Debt. Changes the conceptual flow of the game a tisch. So a flip-color chip? Perfect.

I thought it worked better to have different debt colors for each player. That takes some shopping if you have more than three, though.