Joshua!
When will you start shipping pre-ordered Caution Orange squares?
Man, I wish I could tell you, but setting dates has done nothing but make me wrong.
Here's what's going on: my editor indicated some parts of the instructions that were unclear. That lead to a rewrite of two sections.
Now I'm back on track with edits, but I don't want to promise a date. I do promise that it's close, though. The first chapter's done, the second (and most complicated) chapter is nearly done, the player sheets are done, and the rest should fall into place.
When I was writing Under the Bed (which is a simpler game with fewer words of rules) I hadn't announced anything. I just knew it had to be done before GenCon. But Shock: has complicated words and a big appendix. Cursed be my sophistry!
Hey Joshua! Any closer to the deliciousness?
Yes! Closer!
I've learned my lesson: never tell people when you're gonna be done. Cuz you're wrong. That said, I expect editing to finish in the next couple of days. After that, things should fall into place pretty quickly.
So the joke here can be, "Shock: The Game About The Future That Ships In The Future."
After polling on my Livejournal (http://nikotesla.livejournal.com/) and over at rpgtalk, I've decided to push the release even further into the future.
Believe me, I want to get this project done with, but I don't want an edition that I'll just replace a month later. So I'm doing more illustrations for the book and I'm checking all the editing.
And no, I'm not going to make up a date that it will be complete. I've made that mistake enough. Suffice to say that I could make it a book right now, but there would be things that would bother me.
(Edit: fixed that link. But I'm blogging over here (http://glyphpress.com/talk/) now anyway.)
Quote from: Joshua A.C. Newman on June 15, 2006, 07:19:12 PM
After polling on my Livejournal (http://nikotesla.livejournal.com/") and over at rpgtalk, I've decided to push the release even further into the future.
Link is broken
Just delete the last quotation mark.
Joshua, given how long I've been working on Robots & Rapiers cuz it ain't getting released till I'm satisfied its as close to perfect as I'm capable of making it...I think that's exactly the right decision.
A big part of the benefit of being indie is the luxury of not releasing something to someone elses dead line.
Sell no wine before its time...
Thanks, Ralph and everyone.
Just to put some closure on this thread, Shock: is now finished, shipping, and being enjoyed by people. If you have a good experience, I'd love to read your AP, and if you have a question, I'd love to hear it.
I'll be collecting players' worlds over on my site in the near future, too. That will come when it can.
Do you mean "is NOW" finished?
Dhuuuhh.
Yes.
Thanks, Eppie.
Family picked my copy up yesterday, I got it today when I returned from the army.
Joshua, how long does it take you to hand-write in that font?