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General Forge Forums => Connections => Topic started by: Pelgrane on May 31, 2006, 01:06:54 PM

Title: Playtesters wanted for Esoterrorists and Unreality
Post by: Pelgrane on May 31, 2006, 01:06:54 PM
We are looking for playtesters for two new games, one called Esoterrorists, written by Robin D Laws, the other Unreality written by Steve Dempsey.

Please email me off-list simon@dyingearth.com and let me know if you'd like to playtest either game, and which you would like to try.

Simon Rogers
Pelgrane Press Ltd
http://www.dyingearth.com
Title: Re: Playtesters wanted for Esoterrorists and Unreality
Post by: Thunder_God on May 31, 2006, 01:51:12 PM
I think even a one liner about what each game is about would prove helpful, especially since you're asking people to specify which game they'd like to playtest.
Title: Re: Playtesters wanted for Esoterrorists and Unreality
Post by: Pelgrane on June 04, 2006, 11:05:55 PM
Quote from: Thunder_God on May 31, 2006, 01:51:12 PM
I think even a one liner about what each game is about would prove helpful, especially since you're asking people to specify which game they'd like to playtest.

I left this out deliberately, but it's a reasonable request.

The Esoterrorists
You are reality's last defenders, elite investigators combating the plots of
the Esoterrorists, a loose affiliation of occult terrorists intent on
tearing the fabric of the world and letting the monsters in.

Unlike other investigative roleplaying games, The Esoterrorists' GUMSHOE
rules system ensures that the plot never grinds to a halt due to a failed
die roll. As the top paranormal detectives, you never fail in your areas of
expertise. When necessary, you can expend extra effort to glean more from
the evidence than any plodding journeyman could hope to find.

The game is a combination of the rules system and the background - both need
testing. The first internal playtest will happen this week, then next week
the playtest begins in earnest.

Some of the background elements are found in Pelgrane's Book of Unremitting Horror.

Unreality
Something weird happened to you. Maybe you woke up one morning and found you were married with three kids, perhaps a bus tried to eat or maybe dogs no longer exist. You've been unborn. You can manipulate unreality, but it will slowly eat away at everything that is real about you - what anchors you to your humanity. It's your job to prevent causality violation using your new-found abiltities while avoiding the backlash. The system peculiarly makes unreal things easier to do the more unreal they are. This is a new stand-alone game created under a new publishing model.