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General Forge Forums => Actual Play => Topic started by: eruditus on July 14, 2006, 05:20:17 PM

Title: [Mortal Coil] The Path Least Traveled
Post by: eruditus on July 14, 2006, 05:20:17 PM
[url text="My Mortal Coil Actual Play"]http://eruditus.livejournal.com/22937.html#cutid1[/url]
So what's the point?

What am I doing wrong and what am I doing right?
Especially from folk that have run through games with a similar mindset what are some ways I could maximize my Mortal Coil experience (and that of the players)?

I know something I will focus more on is my themes - the dichotomies at work in the game.  I also noticed that I didn't really play with "the rules" as much as I could have, but that was because it was my first go around and I was focusing on the magic token mechanic.  I found it odd to not have the characters face off against inanimate objects (once I actually created a target number which I put a number of token in my hand to beat and the player commited what he thought was appropriate.  He made the target exactly!  It worked out pretty well.  I guess I should try to fit that in the report, huh?) 

I understand now that I need to have my NPCs written out ahead of time and have tokens ready for them. 
We did hand out obligatory Power Token at the end but I would have been happier if we did it more during play.
Title: Re: [Mortal Coil] The Path Least Traveled
Post by: eruditus on July 14, 2006, 05:22:23 PM
Quote from: eruditus on July 14, 2006, 05:20:17 PM
My Mortal Coil Actual Play

http://eruditus.livejournal.com/22937.html#cutid1
Title: Re: [Mortal Coil] The Path Least Traveled
Post by: Ron Edwards on July 16, 2006, 02:44:40 PM
Before clicking on the link, I'd like to get a pointer from you about exactly what you think went wrong. No, it will not be obvious if I just go and read it. Tell me here.

Best, Ron
Title: Re: [Mortal Coil] The Path Least Traveled
Post by: eruditus on July 17, 2006, 02:08:17 PM
Actually it would be obvious because I mention that at the beginning of the post  :)

BTW I generally post this stuff to my LJ because I often cross post this.  Within the next few months I will be moving all gaming stuff off the LJ and onto my normal gaming site.  Must find time... *sigh*

Anyway.  There was something else we did wrong, aside what I mentioned in my LJ post...

I believe we made the character's passions far too broad.  Especially for a game that I was planning on giving a spin, not create an epic series.  One character had "Duty to the people" and another had "Duty to preserve balance."  I think these don't do their jobs of pressing the point forward and exposing plot.  I think the second session (to be posted soon) we fixed some of that.