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General Forge Forums => Actual Play => Topic started by: Judd on July 18, 2006, 08:40:05 AM

Title: The Dictionary of Mu at Dexcon 2006
Post by: Judd on July 18, 2006, 08:40:05 AM
The proof was in my hands and there is no better con to first show it around.  Dexcon and Dreamation have been important places for the Dictionary of Mu but I'll go into that more when I write a Publishing thread once I have the first printing in my hands.

I should really have an outline on my computer of what I want to go over for Sorcerer con scenarios.  It'd go something like this.


I ran 3 games of it this past weekend and they all blur into one another.  Here are some highlights that stand out:

The gentleman who saw the picture of my favorite pre-made P.C., The Kid with the Rock and after talking to Jennifer decided he had to play in the game with that character. 

Rich's portrayal of the Witch King as a bored teenager and seeing him drive that character to 0 Humanity was splendid.  And it was nice to give the 0 Humanity rules a go again.

Interesting conversation with Steve about our game, wherein it became evident that the colliseum of Black Rock was an ark meant to traverse the void and leave Marr'd.  It wasn't in the book, wasn't anything that I had thought about but it just kind of came out of play and I went with it.

After the game, Steve asked me if that was part of the game's metaplot and I explained that it wasn't, it was just a fun fact that brought the game together in a dramatic way.  That fact led to an amazing battle between Nimrote and the Kid with a Rock as Black Rock blasted into the cold void and the Damsel Messiah claimed to her zealots that she, in fact, had banished the evil basalt monument to genocide.

Two of the sessions were from 9am to 1pm, all 3 were pretty packed, the least of which having 3 players, the most having 4 and forcing me to turn people away.
Title: Re: The Dictionary of Mu at Dexcon 2006
Post by: Andrew Morris on July 18, 2006, 09:11:06 AM
Kid with the rock is definitely the best pregen PC.

Can't wait to get a copy of the book.
Title: Re: The Dictionary of Mu at Dexcon 2006
Post by: iago on July 18, 2006, 04:50:08 PM
My only worry -- and it was one that you deftly solved with demon-generated motive, I think -- in the game was that Black Rock, in being so very firmly stationary (until the end!), and being such a powerful part of Nimrote's arsenal, left me feeling that I was obligated to stand my ground and encourage the races of the world to throw themselves at my walls.  Granted -- that's exactly what happened.  But if it hadn't, I might've felt like an anvil waiting around for absent hammers.

This in the end is a really minor niggle.  If you see what I have to say about Mu over on my longer Livejournal post, you already know how much I loved that thing. :)
Title: Re: The Dictionary of Mu at Dexcon 2006
Post by: Robert Bohl on July 18, 2006, 05:22:50 PM
A few things:  I think if you want there to be the potential for heroism in this game, so it's not always who can outevil one another, you need to push that a little harder in your intro, and/or make Humanity rolls more frequent.  Also, like I said, Nimrote has little path to heroism.  Although I do think the Witch King, with his demon-eating, is totally set up to be a hero.  Sure, a Lex Luthor kind of hero, but a hero nonetheless.
Title: Re: The Dictionary of Mu at Dexcon 2006
Post by: Eric J. Boyd on July 18, 2006, 05:27:18 PM
Quote from: Paka on July 18, 2006, 08:40:05 AM
Rich's portrayal of the Witch King as a bored teenager and seeing him drive that character to 0 Humanity was splendid.  And it was nice to give the 0 Humanity rules a go again.

Sounds like the setting is rockin' on all cylinders, Judd. Can't wait to buy it at Gen Con. I'm curious whether you did anything different with the 0 Humanity rules this time around. Driving the Witch King to 0 Humanity at Gen Con last year and becoming everyone else's chew toy was damn cool - what happened this time?
Title: Re: The Dictionary of Mu at Dexcon 2006
Post by: Judd on July 18, 2006, 06:40:49 PM
Quote from: Smithy on July 18, 2006, 05:27:18 PM
Sounds like the setting is rockin' on all cylinders, Judd. Can't wait to buy it at Gen Con. I'm curious whether you did anything different with the 0 Humanity rules this time around. Driving the Witch King to 0 Humanity at Gen Con last year and becoming everyone else's chew toy was damn cool - what happened this time?

The 0 Humanity rules remain the same and yeah, he sent his entire city into the mouth of self-destruction by marching out into the dunes to meet the Khan of Khan's horde on the open steppe.

Another thing that should be mentioned, in every game, and they were all good games, but each session was clearly the prelude to what would have been a truly fascinating second session.  In each game, it would have been the second session that was really, really hot.

But I think that pointing this out, mentioning what I would have done to start the second game with new kickers and such, helped people realize how hot a game Sorcerer is because it wasn't non-fun waiting for fun, it was fun leading to what would have been even more fun.