A quite hairy case in a multiple conflict
Situation: four PCs (A, B, C and D) against a group of NPCs (G).
A raises, G sees
G raises, A sees reversing the blow (keeps 1 die for next raise)
B raises, G sees
G raises, A, B, C and D see.
C raises, G sees
G raises, A, B, C and D see. A reverses the blow (another die)
D raises, G sees
G raises, A, B, C and D see. A reverses the blow (THIRD die)
B raises, he has three dice kept aside form former sees, so raises with the best couple of them (and G gives).
Now, that's how I handled it on the spur of the moment, but I wonder if it is correct and if and how anybody else found himself in a similar situation! :-D
Sorry, demi-last line should read:
QuoteA raises, he has three dice kept aside form former sees, so raises with the best couple of them (and G gives).
Hello,
I think this thread (http://www.indie-rpgs.com/forum/index.php?topic=15296.0) will answer your question.
Regards,
Daniel
Quote from: coffeestain on July 21, 2006, 03:48:20 AM
Hello,
I think this thread (http://www.indie-rpgs.com/forum/index.php?topic=15296.0) will answer your question.
Regards,
Daniel
It did, thanks.
That leads to an interesting consideration.
PC A was an huge, heavily armed and armoured barbarian warrior, group G were a band of uruks (we're playing "Dragons in the Dungeons", but more on this later ;-) ) ambushing PCs in a wood.
He reversed the blow with a 10, that means he could very easily have reversed ALL subsequent blows with the same die, and then strike back with same die on his turn to raise. A remarkable feat! :-D
Incidentally, it was an historycal tactic for heavy armoured knights aginst peasant leavies, to simply wade through them like harvesting a field, as their armour and crude peasant's weapons made them practically invulnerable.